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	<title>Comments on: First Impressions of VRay</title>
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	<link>http://www.mrbluesummers.com/1503/blog/first-impressions-of-vray</link>
	<description>Free 3d tutorials, resources, and downloads.</description>
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		<title>By: Dustin Brown</title>
		<link>http://www.mrbluesummers.com/1503/blog/first-impressions-of-vray#comment-393</link>
		<dc:creator>Dustin Brown</dc:creator>
		<pubDate>Sat, 23 Jan 2010 01:36:35 +0000</pubDate>
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		<description>I&#039;ll be watching your progress with this. I&#039;ve often wondered why people would spend the extra money on VRay when they already have MR. The answer most people will give you is that VR makes it faster and easier to get from A to B, whereas MR is more robust and customizable. As if VRay vs MR is akin to comparing something that&#039;s approachable to mortal man vs something that&#039;s quite esoteric. I&#039;ve already invested a considerable chunk of my time learning MR, so now that I&#039;m mostly over the hump I wonder if there&#039;s any point to someone like myself using purchasing VRay.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be watching your progress with this. I&#8217;ve often wondered why people would spend the extra money on VRay when they already have MR. The answer most people will give you is that VR makes it faster and easier to get from A to B, whereas MR is more robust and customizable. As if VRay vs MR is akin to comparing something that&#8217;s approachable to mortal man vs something that&#8217;s quite esoteric. I&#8217;ve already invested a considerable chunk of my time learning MR, so now that I&#8217;m mostly over the hump I wonder if there&#8217;s any point to someone like myself using purchasing VRay.</p>
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		<title>By: Bluesummers</title>
		<link>http://www.mrbluesummers.com/1503/blog/first-impressions-of-vray#comment-392</link>
		<dc:creator>Bluesummers</dc:creator>
		<pubDate>Thu, 21 Jan 2010 05:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=1503#comment-392</guid>
		<description>So far their solution is both fast and clean.  It uses radiance mapping but in this strange grungy way that blends it into photographic noise rather than the usual splotchy effect.  I&#039;ll have to investigate it further before I can comment intelligibly though.</description>
		<content:encoded><![CDATA[<p>So far their solution is both fast and clean.  It uses radiance mapping but in this strange grungy way that blends it into photographic noise rather than the usual splotchy effect.  I&#8217;ll have to investigate it further before I can comment intelligibly though.</p>
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		<title>By: L</title>
		<link>http://www.mrbluesummers.com/1503/blog/first-impressions-of-vray#comment-391</link>
		<dc:creator>L</dc:creator>
		<pubDate>Thu, 21 Jan 2010 05:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=1503#comment-391</guid>
		<description>As a Mr user doing arch viz, I&#039;ve been meaning to get into Vray for so long. hows the GI hold up to FG + GI? Vray uses irradiance maps right?

must say Vray disp grass is so nice!</description>
		<content:encoded><![CDATA[<p>As a Mr user doing arch viz, I&#8217;ve been meaning to get into Vray for so long. hows the GI hold up to FG + GI? Vray uses irradiance maps right?</p>
<p>must say Vray disp grass is so nice!</p>
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	<item>
		<title>By: gabrielem</title>
		<link>http://www.mrbluesummers.com/1503/blog/first-impressions-of-vray#comment-390</link>
		<dc:creator>gabrielem</dc:creator>
		<pubDate>Wed, 20 Jan 2010 10:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=1503#comment-390</guid>
		<description>Hey ! I follow your movies, the site is the BEST !!
Im new to Vray too, so keep going with that so we all can learn something more about that renderer</description>
		<content:encoded><![CDATA[<p>Hey ! I follow your movies, the site is the BEST !!<br />
Im new to Vray too, so keep going with that so we all can learn something more about that renderer</p>
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