Modeling Core – Part 1

Written December 7th, 2008
Categories: Modeling, Videos
1 Comment »

This week’s Monday Movie is part 1 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.

Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way. It’s a fluid process based mostly on replicating primitives already in the scene by using Shift + Click or Shift + Drag. By piling up lots of objects, and making heavy use of repetition, you can create intriguing models using only basic shapes.

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