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	<title>MrBluesummers.com &#187; Downloads</title>
	<atom:link href="http://www.mrbluesummers.com/category/downloads/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mrbluesummers.com</link>
	<description>Free 3d tutorials, resources, and downloads.</description>
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		<item>
		<title>Material Randomizer Script Download</title>
		<link>http://www.mrbluesummers.com/4115/downloads/material-randomizer-script-download</link>
		<comments>http://www.mrbluesummers.com/4115/downloads/material-randomizer-script-download#comments</comments>
		<pubDate>Sat, 12 Mar 2011 22:52:55 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[material ids]]></category>
		<category><![CDATA[MaxScript]]></category>
		<category><![CDATA[random materials]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=4115</guid>
		<description><![CDATA[<p>This script will allow you to assign material IDs randomly to a selection of editable_poly objects in 3dsMax.  They must be editable_poly objects and it will replace the material of the objects.  Don&#8217;t worry- you can hit &#8220;undo&#8221; and it&#8217;ll reverse the assignment if you don&#8217;t like the outcome.  It&#8217;s a fast and easy way [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This script will allow you to assign material IDs randomly to a selection of editable_poly objects in 3dsMax.  They <em><span style="text-decoration: underline;">must</span></em> be editable_poly objects and it will replace the material of the objects.  Don&#8217;t worry- you can hit &#8220;undo&#8221; and it&#8217;ll reverse the assignment if you don&#8217;t like the outcome.  It&#8217;s a fast and easy way to assign random colors to your selection</p>
<ul>
<li>By Object</li>
<li>By Sub-Object (element)</li>
<li>By Smoothing Group</li>
<li>By Polygon</li>
</ul>
<p>To use the tool, just run the script from any location and it&#8217;ll pop up with the dialog window with your options.  Make sure you&#8217;ve selected the objects you want to assign random materials to!</p>
<p>Enjoy!</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2011/03/Material-Randomizer-v0.84.zip'>Material-Randomizer-v0.84</a>.  To install, just download the zip file and decompress it into your <em>plugins/std</em> folder.  You can also run it directly by running it from the <em>Maxscript</em> menu.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/4115/downloads/material-randomizer-script-download/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Warehouse Depth of Field Demo Scene</title>
		<link>http://www.mrbluesummers.com/3972/downloads/warehouse-depth-of-field-demo-scene</link>
		<comments>http://www.mrbluesummers.com/3972/downloads/warehouse-depth-of-field-demo-scene#comments</comments>
		<pubDate>Mon, 06 Dec 2010 03:02:15 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[warehouse]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3972</guid>
		<description><![CDATA[<p>You can use this simple 3d Studio Max scene to practice your mental ray rendering with depth of field. There are numbers placed around the scene at escalating distances from the camera. There are numbers at 2, 4, 8, 16, 32, and 64 feet from the camera.  Try modifying the camera&#8217;s f-stop value and target [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>You can use this simple 3d Studio Max scene to practice your mental ray rendering with depth of field. There are numbers placed around the scene at escalating distances from the camera. There are numbers at 2, 4, 8, 16, 32, and 64 feet from the camera.  Try modifying the camera&#8217;s f-stop value and target distance to see what kind of effect the blurring has on the different numbers.  The checker pattern on the back wall is exactly 1-foot by 1-foot squares.</p>
<p>This scene was used in my <a title="3d studio max depth of field quality" href="http://www.mrbluesummers.com/3957/3d-tutorials/depth-of-field-quality-adjustment-in-mental-ray" target="_blank">mental ray depth of field quality tutorial</a>.</p>
<p>Enjoy!</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2011/03/Material-Randomizer-v0.84.zip'>Material-Randomizer-v0.84</a>.  To install, just download the zip file and decompress it into your <em>plugins/std</em> folder.  You can also run it directly by running it from the <em>Maxscript</em> menu.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3972/downloads/warehouse-depth-of-field-demo-scene/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wire Bundle Script</title>
		<link>http://www.mrbluesummers.com/3868/downloads/wire-bundle-script</link>
		<comments>http://www.mrbluesummers.com/3868/downloads/wire-bundle-script#comments</comments>
		<pubDate>Fri, 05 Nov 2010 04:56:48 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[MaxScript]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[wire bundle]]></category>
		<category><![CDATA[wires]]></category>
		<category><![CDATA[wiring]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3868</guid>
		<description><![CDATA[<p>This is a simple script that you can use to create bundles of wires with ease in 3d Studio Max. Just drop the .MS file into your &#60;3dsMax&#62;/stdplugs/stdscripts folder. Then it&#8217;ll show up in your &#8220;Customize&#62;Customize User Interface&#8230;&#8221; window, under the &#8220;Bluesummers&#8221; Category. Bind it up to a hotkey and you&#8217;re good to go! Click [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is a simple script that you can use to create bundles of wires with ease in 3d Studio Max.  Just drop the .MS file into your &lt;3dsMax&gt;/stdplugs/stdscripts folder.  Then it&#8217;ll show up in your &#8220;Customize&gt;Customize User Interface&#8230;&#8221; window, under the &#8220;Bluesummers&#8221; Category.  Bind it up to a hotkey and you&#8217;re good to go!</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/11/WireBundle_0.90.zip'>WireBundle_0.90.zip</a>.  To install, just download the zip file and decompress it into your <em>&lt;3dsMax&gt;/stdplugs/stdscripts</em> folder.  You can also run it directly by running it from the <em>Maxscript</em> menu.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3868/downloads/wire-bundle-script/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>SSS Starter File</title>
		<link>http://www.mrbluesummers.com/3621/downloads/sss-starter-file</link>
		<comments>http://www.mrbluesummers.com/3621/downloads/sss-starter-file#comments</comments>
		<pubDate>Mon, 05 Jul 2010 01:33:57 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[Sub-Surface Scattering]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3621</guid>
		<description><![CDATA[<p>This is the starter scene file for the sub-surface scattering tutorial that&#8217;s going up tomorrow (part 1 at least).  You can download this file and get immediate results.  The material I&#8217;m using is the default SSS Fast Material with the following changes: Turn on &#8220;Advanced options&#8221; &#62; &#8220;Scatter indirect illumination&#8221;. Turn off &#8220;Advanced options&#8221; &#62; [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the starter scene file for the sub-surface scattering tutorial that&#8217;s going up tomorrow (part 1 at least).  You can download this file and get immediate results.  The material I&#8217;m using is the default SSS Fast Material with the following changes:</p>
<ul>
<li>Turn on &#8220;Advanced options&#8221; &gt; &#8220;Scatter indirect illumination&#8221;.</li>
<li>Turn off &#8220;Advanced options&#8221; &gt; &#8220;&#8216;screen&#8217; (soft) compositing of layers&#8221;.</li>
<li>&#8220;Advanced options&#8221; &gt; &#8220;scale conversion factor&#8221; is 0.3</li>
</ul>
<p>Consider rendering this with the <a href="http://www.mrbluesummers.com/36/downloads/high-resolution-studio-hdri-pack-torrent/">Free High-Res HDRI Pack</a> I&#8217;ve posted.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/07/sss_starter_scene.zip'>sub-surface scattering starter scene</a>.  It&#8217;s a regular object file.  Just unzip it and import it into your scene.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3621/downloads/sss-starter-file/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Stanford Dragon Model</title>
		<link>http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model</link>
		<comments>http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model#comments</comments>
		<pubDate>Sun, 04 Jul 2010 17:50:47 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[bunny]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Scientific]]></category>
		<category><![CDATA[Stanford]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3572</guid>
		<description><![CDATA[<p>This is the Stanford dragon model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The dragon&#8217;s absolute size has been increased to 1.174&#8242; by .525&#8242; by 0.828&#8242; and the pivot is repositioned to the base rather than the center of the object. [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the Stanford dragon model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The dragon&#8217;s absolute size has been increased to 1.174&#8242; by .525&#8242; by 0.828&#8242; and the pivot is repositioned to the base rather than the center of the object.  There are 50,000 vertices and 100,000 triangles.</p>
<p>This is a great all-around tester like the dragon model.  I&#8217;ve gotten great use out of it for sub-surface scattering tests due to it&#8217;s great blend of thick and thin geometry!</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/07/stanford_dragon.zip'>Stanford Dragon Model</a>.  It&#8217;s a regular object file.  Just unzip it and import it into your scene.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Stanford Buddha Model</title>
		<link>http://www.mrbluesummers.com/3569/downloads/stanford-buddha-model</link>
		<comments>http://www.mrbluesummers.com/3569/downloads/stanford-buddha-model#comments</comments>
		<pubDate>Sun, 04 Jul 2010 17:39:00 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Buddha]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Scientific]]></category>
		<category><![CDATA[Stanford]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3569</guid>
		<description><![CDATA[<p>This is the Stanford Buddha model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The Buddha&#8217;s absolute size has been increased to 0.34&#8242; by 0.34&#8242; by 0.828&#8242; and the pivot is repositioned to the base rather than the center of the object. [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the Stanford Buddha model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The Buddha&#8217;s absolute size has been increased to 0.34&#8242; by 0.34&#8242; by 0.828&#8242; and the pivot is repositioned to the base rather than the center of the object.  The object has been rotated 90 degrees so that it is upright in 3dsMax coordinate space.  There are 49,990 vertices and 10,000 triangles.</p>
<p>This is a great tester for general effects since this model has a great blend of thin geometry, thick geometry, and high resolution detail.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/07/stanford_buddha.zip'>Stanford Buddha Model</a>.  It&#8217;s a regular object file.  Just unzip it and import it into your scene.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3569/downloads/stanford-buddha-model/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Stanford Bunny Model</title>
		<link>http://www.mrbluesummers.com/3562/downloads/stanford-bunny-model</link>
		<comments>http://www.mrbluesummers.com/3562/downloads/stanford-bunny-model#comments</comments>
		<pubDate>Sun, 04 Jul 2010 17:07:38 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[bunny]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Scientific]]></category>
		<category><![CDATA[Stanford]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=3562</guid>
		<description><![CDATA[<p>This is the Stanford bunny model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The bunny&#8217;s absolute size has been increased to 0.836&#8242; by 0.648&#8242; by 0.829&#8242; and the pivot is repositioned to the base rather than the center of the object. [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the Stanford bunny model available for free download in various formats.  There are some scientific differences between this model and the original .PLY from Stanford.  The bunny&#8217;s absolute size has been increased to 0.836&#8242; by 0.648&#8242; by 0.829&#8242; and the pivot is repositioned to the base rather than the center of the object.  There are 34,835 vertices and 69,666 triangles.</p>
<p>This is a great tester for volumetric effects because it has a large body with relatively thin geometry along the ears.  And it&#8217;s just so gosh-darn cute!</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/07/stanford_bunny.zip'>Stanford Bunny Model</a>.  It&#8217;s a regular object file.  Just unzip it and import it into your scene.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/3562/downloads/stanford-bunny-model/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Treehouse SMC Scene</title>
		<link>http://www.mrbluesummers.com/2561/downloads/treehouse-smc-scene</link>
		<comments>http://www.mrbluesummers.com/2561/downloads/treehouse-smc-scene#comments</comments>
		<pubDate>Sun, 18 Apr 2010 15:54:49 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Example Scene]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[Speed Modeling Challange]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=2561</guid>
		<description><![CDATA[<p>This is the .max scene file for the 3d Total Treehouse Speed Modeling Challange #05.  The scene is basically a general store and restaurant perched on the side of a cliff.  The scene has 3 cameras and is lit with mental ray Sun &#38; Sky. Click this link to download the Treehouse Speed Modeling Challenge [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the .max scene file for the <a href="http://forums.3dtotal.com/showthread.php?t=74953">3d Total Treehouse Speed Modeling Challange #05</a>.  The scene is basically a general store and restaurant perched on the side of a cliff.  The scene has 3 cameras and is lit with mental ray Sun &amp; Sky.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/04/Treehouse_Scene_Download.zip'>Treehouse Speed Modeling Challenge Scene</a>.  It&#8217;s a regular object file.  Just unzip it and import it into your scene.
</div>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Chew Edges Utility</title>
		<link>http://www.mrbluesummers.com/2462/downloads/chew-edges-utility</link>
		<comments>http://www.mrbluesummers.com/2462/downloads/chew-edges-utility#comments</comments>
		<pubDate>Sun, 28 Mar 2010 01:02:20 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Edges]]></category>
		<category><![CDATA[Meshsmooth]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://sandbox.xmenonline.com/?p=2462</guid>
		<description><![CDATA[<p>This utility will allow you to quickly (although roughly) chew up the edges of solid 3d objects like concrete pillars or walls. This works best with objects that will undergo mesh smoothing in 3dsMax, and you&#8217;ll need to disable all object modifiers on the stack before using the plug-in. Be sure to bind the tool [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This utility will allow you to quickly (although roughly) chew up the edges of solid 3d objects like concrete pillars or walls.  This works best with objects that will undergo mesh smoothing in 3dsMax, and you&#8217;ll need to disable all object modifiers on the stack before using the plug-in.  Be sure to bind the tool to a hotkey in order to use it.  Otherwise, you can pull out the code from the macroscript and run it like any other script.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/03/Chew_1.30.zip'>Chew Edges Utility Script</a>.  Just unzip and run it from the Maxscript command menu to open the &#8220;Chew Edges&#8221; utility panel.
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Lighting Starter Scene</title>
		<link>http://www.mrbluesummers.com/2416/downloads/2416</link>
		<comments>http://www.mrbluesummers.com/2416/downloads/2416#comments</comments>
		<pubDate>Sat, 27 Mar 2010 22:47:21 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scenes]]></category>
		<category><![CDATA[Example Scene]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[Unlit]]></category>

		<guid isPermaLink="false">http://sandbox.xmenonline.com/?p=2416</guid>
		<description><![CDATA[<p>This is the starter file for my Intermediate mental ray Lighting Tutorial.  You can use this file to follow along with the original tutorial.  It&#8217;s populated with a potted tree, a table, and a coffee maker 3d model- plus a few lighting fixtures. Click this link to download the Intermediate Lighting Starter Scene. It&#8217;s a [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This is the starter file for my <a title="mental ray Lighting Help" href="http://www.mrbluesummers.com/382">Intermediate mental ray Lighting Tutorial</a>.  You can use this file to follow along with the original tutorial.  It&#8217;s populated with a potted tree, a table, and a coffee maker 3d model- plus a few lighting fixtures.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2010/02/Mental_Ray_Lighting02.zip'>Intermediate Lighting Starter Scene</a>.  It&#8217;s a regular scene file for 3dsMax 2009.  Just unzip it and open with 3dsMax.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2416/downloads/2416/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Free, High Res Studio HDRI Pack</title>
		<link>http://www.mrbluesummers.com/36/downloads/high-resolution-studio-hdri-pack-torrent</link>
		<comments>http://www.mrbluesummers.com/36/downloads/high-resolution-studio-hdri-pack-torrent#comments</comments>
		<pubDate>Wed, 11 Nov 2009 21:24:09 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[Backgrounds]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Torrent]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/wp/?p=36</guid>
		<description><![CDATA[<p>There&#8217;s a free HDRI library out there with lots of high resolution images of studio lighting setups. HDRI images are 32-bit graphics that contain luminance information so it&#8217;s basically canned lighting setups! Note that these are huge HDRI images (~1000&#215;5000) so they will bog down your computer. Just take it slow and give your computer [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a free HDRI library out there with lots of high resolution images of studio lighting setups.  HDRI images are 32-bit graphics that contain luminance information so it&#8217;s basically canned lighting setups! Note that these are huge HDRI images (~1000&#215;5000) so they will bog down your computer.  Just take it slow and give your computer time to work through it and things will speed up.</p>
<p>It&#8217;s free and it&#8217;s a torrent, so you&#8217;ll want to get a <a href="http://www.utorrent.com">good torrent client</a> if you don&#8217;t already have one.  I recommend uTorrent; a small, smart little torrent client with lots of good features.</p>
<p>I&#8217;ll be seeding this thing for a few weeks, so you&#8217;ll always have a peer, but please help me out and keep seeding.  It&#8217;s not like you&#8217;re going to get in trouble with this one.  Learn how to use these images with my <a href="http://www.mrbluesummers.com/?p=1425">HDRI Setup Video Tutorial</a>.</p>
<h1>Update</h1>
<p>I&#8217;ve made a number of changes to this torrent that you should know about.</p>
<ol>
<li>Now includes lower resolution HDRI images.  The originals are too large for ordinary production so you can work with the lower resolution versions first and then swap out for the high resolution versions when you&#8217;re ready to take a final render.</li>
<li>Now includes 8-bit versions for the same reason as above.</li>
<li>Now compressed as a self-extracting .exe file.  <em>I know this is creepy, but it&#8217;s the most efficient way.</em> If it were a .zip file, it&#8217;d be almost 50% larger.  Please trust me.</li>
</ol>
<p>If you&#8217;re really worried about the EXE or are on a slow connection, You can download the <a title="Original High-resolution HDRI Files" href="http://www.mrbluesummers.com/wp-content/uploads/2008/11/HDRI_Pack.zip">original 230mb file here</a>.  </p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2008/11/HDRI_Pack_Updated.torrent'>HDRI Torrent File</a>.  It&#8217;s a legitimate torrent so you&#8217;ll need a torrent client.  Alternatively, you can click this link to download the <a href="#">massive file directly</a>, but if at all possible, please try the torrent first.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/36/downloads/high-resolution-studio-hdri-pack-torrent/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
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		<item>
		<title>Select Face Smoothing Group Boundaries Script</title>
		<link>http://www.mrbluesummers.com/923/downloads/select-face-smoothing-group-boundaries-script</link>
		<comments>http://www.mrbluesummers.com/923/downloads/select-face-smoothing-group-boundaries-script#comments</comments>
		<pubDate>Fri, 17 Apr 2009 02:18:55 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Boarders]]></category>
		<category><![CDATA[MaxScript]]></category>
		<category><![CDATA[Scripting / Programming]]></category>
		<category><![CDATA[Smoothing Groups]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=923</guid>
		<description><![CDATA[<p>This is a simple script that helps you select the boarders between polygon smoothing groups in 3dsMax.</p>
]]></description>
			<content:encoded><![CDATA[<p>This script will quickly select all of the edges in your 3d Studio Max model that boarder smoothing group changes.  For example, if you have a character who&#8217;s smoothing groups change between flesh and clothing, this helps you quickly see where those changes are, and refine your smoothing groups accordingly.  You can also use it to create UWV clusters based on your smoothing groups.  Finally, it allows you to select all of your smoothing group boarders, or the boarders of only a particular smoothing group.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2009/04/SSGB_1.001.zip'>Face Smoothing Group Boundaries Script</a>.  Just unzip it to your desktop or somewhere on your hard drive and run it via the Maxscript command menu in 3dsMax.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/923/downloads/select-face-smoothing-group-boundaries-script/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>WeldTexVert 3dsMax Script</title>
		<link>http://www.mrbluesummers.com/876/downloads/weldtexvert-3dsmax-script</link>
		<comments>http://www.mrbluesummers.com/876/downloads/weldtexvert-3dsmax-script#comments</comments>
		<pubDate>Tue, 17 Mar 2009 05:05:54 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[MaxScript]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Texture Vertex]]></category>
		<category><![CDATA[UVW Mapping]]></category>
		<category><![CDATA[Weld]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=876</guid>
		<description><![CDATA[<p>WeldTexVert is a modal window that&#8217;s automatically added to your UnwrapUVW menu bar that lets you interactively weld texture vertices in the same way you would with editable polygons.</p>
]]></description>
			<content:encoded><![CDATA[<p>For the war effort, I&#8217;ve gone through my old script library and picked out some of the choicest bits I wrote back when I was still trying to be a tools programmer.  WeldTexVert is a modal window that&#8217;s automatically added to your UnwrapUVW menu bar that lets you interactively weld texture vertices in the same way you would with editable polygons.</p>
<p>The good news is that you can bind it to a hotkey so you never have to worry about the original weld vertex tool ever again.  The bad news is, you need to select the UVW vertices you want to weld before opening the window.  Sorry about that!</p>
<p>Either way, I hope you enjoy the tool.</p>
<div class="note download">
Click this link to download the <a href='http://www.mrbluesummers.com/wp-content/uploads/2009/03/Weld_1.10.zip'>Weld Vertex Tool Script</a>.  Just unzip it to your desktop or somewhere on your hard drive and run it via the Maxscript command menu in 3dsMax.
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/876/downloads/weldtexvert-3dsmax-script/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
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