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	<title>MrBluesummers.com &#187; Offsite</title>
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	<link>http://www.mrbluesummers.com</link>
	<description>Free 3d tutorials, resources, and downloads.</description>
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		<title>Making of My Son Marcus</title>
		<link>http://www.mrbluesummers.com/2644/3d-tutorials/making-of-my-son-marcus</link>
		<comments>http://www.mrbluesummers.com/2644/3d-tutorials/making-of-my-son-marcus#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[clothes]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[stylised]]></category>
		<category><![CDATA[tech]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2644/uncategorized/making-of-my-son-marcus/</guid>
		<description><![CDATA[<p>&#8220;Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject&#8230;&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject&#8230;&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2644/3d-tutorials/making-of-my-son-marcus/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photoreal Rendering with HDRI Lighting</title>
		<link>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting</link>
		<comments>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[hdr shop]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[light probe]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2645/uncategorized/photoreal-rendering-with-hdri-lighting/</guid>
		<description><![CDATA[<p>&#8220;This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A Collection of advices</title>
		<link>http://www.mrbluesummers.com/2646/3d-tutorials/a-collection-of-advices</link>
		<comments>http://www.mrbluesummers.com/2646/3d-tutorials/a-collection-of-advices#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Animation / Rigging]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Import / Export]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Painting / Drawing]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Scripting / Programming]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[Freelancing]]></category>
		<category><![CDATA[getting into]]></category>
		<category><![CDATA[getting started]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[show reel]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[work space]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2646/uncategorized/a-collection-of-advices/</guid>
		<description><![CDATA[<p>&#8220;This text is neither really an article nor a tutorial. It&#8217;s more a kind of collection of advices and guidelines but may be informative for young artists planning on starting a freelancer career and need to get going. I can say personally that I spend the first hour at work with checking business mails and [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This text is neither really an article nor a tutorial. It&#8217;s more a kind of collection of advices and guidelines but may be informative for young artists planning on starting a freelancer career and need to get going. I can say personally that I spend the first hour at work with checking business mails and forums. I simply take that hour where I don&#8217;t work (if we aren&#8217;t in the last two weeks of a project where everyone works 24/7&#8242;) because it is very important for me to know what&#8217;s going on in the industry.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2646/3d-tutorials/a-collection-of-advices/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making of Always in My Heart</title>
		<link>http://www.mrbluesummers.com/2647/3d-tutorials/making-of-always-in-my-heart</link>
		<comments>http://www.mrbluesummers.com/2647/3d-tutorials/making-of-always-in-my-heart#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Painter]]></category>
		<category><![CDATA[Painting / Drawing]]></category>
		<category><![CDATA[band]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[hyde]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[rocker]]></category>
		<category><![CDATA[Sketch]]></category>
		<category><![CDATA[stylised]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2647/uncategorized/making-of-always-in-my-heart/</guid>
		<description><![CDATA[<p>&#8220;Before doing the painting, first of all try to find the inspiration or something that you really want to paint, as for portrait realism attempt, we have to observe the subject, sketch over so many time, until we finally catch the essence or the mood, you can do traditional at the piece paper first, try [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Before doing the painting, first of all try to find the inspiration or something that you really want to paint, as for portrait realism attempt, we have to observe the subject, sketch over so many time, until we finally catch the essence or the mood, you can do traditional at the piece paper first, try not to trace but when you&#8217;re ready, you can directly use the tablet for the efficient use and time, some random sketch with pencil, Hyde is really interesting subject to paint, since from time to time, he always change his appearance.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2647/3d-tutorials/making-of-always-in-my-heart/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bloody Checker Texture</title>
		<link>http://www.mrbluesummers.com/2648/3d-tutorials/bloody-checker-texture</link>
		<comments>http://www.mrbluesummers.com/2648/3d-tutorials/bloody-checker-texture#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[gimp]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[non realistic]]></category>
		<category><![CDATA[room]]></category>
		<category><![CDATA[scared]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[stylised]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2648/uncategorized/bloody-checker-texture/</guid>
		<description><![CDATA[<p>&#8220;These are the main steps to make a &#8220;bloody&#8221; checker texture in the freeware software called Mapzone &#8216; Powerful Texturing Tool Ever, Download this software now and start working. We&#8217;ll go through creation of the diffuse, normal and specular for the texture. We will use a &#8216;Checker&#8217; Fx-Map as base for this texture (drag and [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;These are the main steps to make a &#8220;bloody&#8221; checker texture in the freeware software called Mapzone &#8216; Powerful Texturing Tool Ever, Download this software now and start working. We&#8217;ll go through creation of the diffuse, normal and specular for the texture. We will use a &#8216;Checker&#8217; Fx-Map as base for this texture (drag and drop it from the left scrolling panel).&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2648/3d-tutorials/bloody-checker-texture/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Squirrel in Winter</title>
		<link>http://www.mrbluesummers.com/2649/3d-tutorials/making-of-squirrel-in-winter</link>
		<comments>http://www.mrbluesummers.com/2649/3d-tutorials/making-of-squirrel-in-winter#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[critter]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hair and fur]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[squirrel]]></category>
		<category><![CDATA[winter]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2649/uncategorized/making-of-squirrel-in-winter/</guid>
		<description><![CDATA[<p>&#8220;Hi, this is how I made my image for the CGArena challenge themed &#8220;winter&#8221; and won third prize. I participated a bit late so I thought of making an image which was not too complex, not to forget that it was the holidays season which meant I had little free time to work on it. [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hi, this is how I made my image for the CGArena challenge themed &#8220;winter&#8221; and won third prize. I participated a bit late so I thought of making an image which was not too complex, not to forget that it was the holidays season which meant I had little free time to work on it. I choose a good and simple idea; a squirrel facing winter!&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2649/3d-tutorials/making-of-squirrel-in-winter/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making of Portrait of a Silent Man</title>
		<link>http://www.mrbluesummers.com/2650/3d-tutorials/making-of-portrait-of-a-silent-man</link>
		<comments>http://www.mrbluesummers.com/2650/3d-tutorials/making-of-portrait-of-a-silent-man#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[box modelling]]></category>
		<category><![CDATA[detailed]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[high res]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2650/uncategorized/making-of-portrait-of-a-silent-man/</guid>
		<description><![CDATA[<p>&#8220;There are many rendered portraits in a lot of galleries. I was always impressed by the high quality of the MentalRay FastSkin shader and how easy it was to set it up once you understood the basic concept of how skin works. But as I &#8220;only&#8221; have Cinema 4D, MentalRay is not an option for [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;There are many rendered portraits in a lot of galleries. I was always impressed by the high quality of the MentalRay FastSkin shader and how easy it was to set it up once you understood the basic concept of how skin works. But as I &#8220;only&#8221; have Cinema 4D, MentalRay is not an option for me. But isn&#8217;t it possible to render realistic skin in Cinema 4D? I wanted to find out with this project.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2650/3d-tutorials/making-of-portrait-of-a-silent-man/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Master of the Bottle</title>
		<link>http://www.mrbluesummers.com/2651/3d-tutorials/making-of-master-of-the-bottle</link>
		<comments>http://www.mrbluesummers.com/2651/3d-tutorials/making-of-master-of-the-bottle#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Animation / Rigging]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[giant]]></category>
		<category><![CDATA[Global Illumination]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2651/uncategorized/making-of-master-of-the-bottle/</guid>
		<description><![CDATA[<p>&#8220;Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like &#8220;Master of the Bottle&#8221;.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like &#8220;Master of the Bottle&#8221;.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2651/3d-tutorials/making-of-master-of-the-bottle/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Blood Cell in Cinema 4D</title>
		<link>http://www.mrbluesummers.com/2652/video-tutorials/create-blood-cell-in-cinema-4d</link>
		<comments>http://www.mrbluesummers.com/2652/video-tutorials/create-blood-cell-in-cinema-4d#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[blood cell]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[sub surface scatter]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2652/uncategorized/create-blood-cell-in-cinema-4d/</guid>
		<description><![CDATA[<p>&#8220;This video tutorial is created by Andreas Str&#8217;mberg from Norway. This tutorial shows you how to create a blood cell in c4d. This tutorial covers all the aspects from modeling, texturing, lighting and rendering. The reason of making this is simple because it has been requested several times. Hope you like this attempt and send [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This video tutorial is created by Andreas Str&#8217;mberg from Norway. This tutorial shows you how to create a blood cell in c4d. This tutorial covers all the aspects from modeling, texturing, lighting and rendering. The reason of making this is simple because it has been requested several times. Hope you like this attempt and send me your crtiqiues and comments.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2652/video-tutorials/create-blood-cell-in-cinema-4d/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HDRI in Lightwave</title>
		<link>http://www.mrbluesummers.com/2653/3d-tutorials/hdri-in-lightwave</link>
		<comments>http://www.mrbluesummers.com/2653/3d-tutorials/hdri-in-lightwave#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[inverted 3d sphere]]></category>
		<category><![CDATA[inverted sphere]]></category>
		<category><![CDATA[light probe]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2653/uncategorized/hdri-in-lightwave/</guid>
		<description><![CDATA[<p>&#8220;This tutorial has been written to serve Hyperfocal Design&#8217;s customers who are using their HDRI sky textures, but can be just as easily used for other HDRI environments. This tutorial attempts to cover every aspect of HDR rendering in Lightwave 8, but since radiosity and HDR support hasn&#8217;t changed much since 6.5, users of older [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This tutorial has been written to serve Hyperfocal Design&#8217;s customers who are using their HDRI sky textures, but can be just as easily used for other HDRI environments. This tutorial attempts to cover every aspect of HDR rendering in Lightwave 8, but since radiosity and HDR support hasn&#8217;t changed much since 6.5, users of older versions should be fine. Provided that your HDRIs are of good quality, you should have a great end result for your background, lighting and reflections using HDRI after completing this tutorial.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of the Corridor</title>
		<link>http://www.mrbluesummers.com/2654/3d-tutorials/making-of-the-corridor</link>
		<comments>http://www.mrbluesummers.com/2654/3d-tutorials/making-of-the-corridor#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[archintecture]]></category>
		<category><![CDATA[cityscape]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[metal structure]]></category>
		<category><![CDATA[non realistic]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[stylised]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2654/uncategorized/making-of-the-corridor/</guid>
		<description><![CDATA[<p>&#8220;I wanted to create a spectacular sc-fi scene with architecture. On this project I used lightwave 3d for modeling. Lightwave is really good to design amazing and organic shapes. First, I modeled the whole shape such as the glass structure on the right and the metal structure.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;I wanted to create a spectacular sc-fi scene with architecture. On this project I used lightwave 3d for modeling. Lightwave is really good to design amazing and organic shapes. First, I modeled the whole shape such as the glass structure on the right and the metal structure.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2654/3d-tutorials/making-of-the-corridor/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Rendering through Fryrender</title>
		<link>http://www.mrbluesummers.com/2655/3d-tutorials/rendering-through-fryrender</link>
		<comments>http://www.mrbluesummers.com/2655/3d-tutorials/rendering-through-fryrender#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[fry render]]></category>
		<category><![CDATA[fry renderer]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[physically accurate]]></category>
		<category><![CDATA[random control 4]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2655/uncategorized/rendering-through-fryrender/</guid>
		<description><![CDATA[<p>&#8220;fryrender is the unbiased spectral renderer developed by Feversoft. All the elements involved in the render (materials, lights, cameras, &#8230;) are based on physically accurate models up to the0 point that when you hit render a simulation of the real behavior of light happens inside. Moreover, fryrender is the first engine of its kind capable [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;fryrender is the unbiased spectral renderer developed by Feversoft. All the elements involved in the render (materials, lights, cameras, &#8230;) are based on physically accurate models up to the0 point that when you hit render a simulation of the real behavior of light happens inside. Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality technology Random Control 4. Using Cinema4D and Fryrender Andreas will explain you the concept of rendering in Fryrender&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2655/3d-tutorials/rendering-through-fryrender/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Super Snail</title>
		<link>http://www.mrbluesummers.com/2656/3d-tutorials/making-of-super-snail</link>
		<comments>http://www.mrbluesummers.com/2656/3d-tutorials/making-of-super-snail#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[motor]]></category>
		<category><![CDATA[motorised snail]]></category>
		<category><![CDATA[non realistic]]></category>
		<category><![CDATA[snail]]></category>
		<category><![CDATA[stylised]]></category>
		<category><![CDATA[super snail]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2656/uncategorized/making-of-super-snail/</guid>
		<description><![CDATA[<p>&#8220;This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I use a spiral spline and a circular shape inside a sweep NURBS, I activate it and adjust the spiral parameters to get both the necessary turns [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I use a spiral spline and a circular shape inside a sweep NURBS, I activate it and adjust the spiral parameters to get both the necessary turns and the thickness at the beginning and at the end.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2656/3d-tutorials/making-of-super-snail/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Elcano</title>
		<link>http://www.mrbluesummers.com/2657/3d-tutorials/making-of-elcano</link>
		<comments>http://www.mrbluesummers.com/2657/3d-tutorials/making-of-elcano#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[boat]]></category>
		<category><![CDATA[elcano]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[high res]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[open sea]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[sail]]></category>
		<category><![CDATA[sail ship]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[ship]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2657/uncategorized/making-of-elcano/</guid>
		<description><![CDATA[<p>&#8220;In this making of I will try to describe the steps of the creation of the Elcano illustration, because it represents an interesting example of 2D and 3D techniques combination. It was a job for El Mundo Magazine. They needed to illustrate an historic event happened on the Juan Sebastian Elcano sailing ship in the [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;In this making of I will try to describe the steps of the creation of the Elcano illustration, because it represents an interesting example of 2D and 3D techniques combination. It was a job for El Mundo Magazine. They needed to illustrate an historic event happened on the Juan Sebastian Elcano sailing ship in the 60s.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2657/3d-tutorials/making-of-elcano/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Detailed Head Modeling</title>
		<link>http://www.mrbluesummers.com/2658/3d-tutorials/detailed-head-modeling</link>
		<comments>http://www.mrbluesummers.com/2658/3d-tutorials/detailed-head-modeling#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[bust]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[detailed]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2658/uncategorized/detailed-head-modeling/</guid>
		<description><![CDATA[<p>&#8220;When I started learning to model in 3D, one of the first goals that I pursued was to be able to model a human head. So, as many of you did, I spent a lot of time searching the web, reading countless tutorials that covered a wide variety of workflows.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;When I started learning to model in 3D, one of the first goals that I pursued was to be able to model a human head. So, as many of you did, I spent a lot of time searching the web, reading countless tutorials that covered a wide variety of workflows.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2658/3d-tutorials/detailed-head-modeling/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
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