Browsing Posts published in October, 2008

This is definitly the best Monday Movie yet. My tone is consistent, the video is clean and neat, and I barely had to do any audio editing at all. Eventually I might even get serious with these and start adding in watermarks and little intro “swoosh” logos or something!

But anyway. This Monday Movie is about how you should go about starting to learn Sub-Surface scattering in 3d studio max. It can seem daunting at first, but I show you how to properly set up a scene for testing, and where you should start when using the material. It’s a great primer!

Sub-Surface Scattering

Welcome to the very first Monday Movie!

I can say that it’s been another learning experience for me (as it will hopefully be for you). I found out too late that the audio on this video is delayed by about 12 seconds, so my fix is kind of…noticable. Sorry! Next week I’ll shoot for pegging the audio perfectly, and getting a better FLV conversion from YouTube.  This week I’ll show you how to set up cross-instance modeling to get interesting modeling effects in a very short time.

Cross Instance Modeling