(Re)Making a Waterbox

Written December 28th, 2009
Categories: Effects, Modeling, Rendering / Compositing, Videos
5 comments

Hey everyone!

I’m on vacation right now, but I’ve queued up this Monday Movie so that you can start your new year right!  This week I’m showing you how to create a water box in 3dsMax using the mental ray renderer.  For those of you who don’t know it, a water box is a great way to practice your rendering technique and for learning how the different settings work in mental ray.

Happy Holidays

Written December 25th, 2009
Categories: Blog
2 comments

Hey everyone,

Hope you all are having a great holiday and a happy new year. I’ll be on vacation until Jan 11th so I may not be able to respond to comments or e-mails as much. On the bright side, I’m queuing up some Monday Movies for uninterrupted website service.

Remember to hug your family and tell them you love them! ^_^

Best wishes,
–Alejo “Mr. Bluesummers” Grigera

Boolean Splines

Written December 22nd, 2009
Categories: Modeling, Videos
3 comments

Hey everyone,

This week I’m showing you a fast and lightweight technique for creating boolean objects with splines.  There’s actually a reasonably robust boolean system within the spline object type in 3d Studio Max that allows you to create mathematically accurate spline shapes.  In our case, we’ll be using it to model a service panel like on a space ship.

mental ray Matte/Shadow

Written December 15th, 2009
Categories: Materials / Shaders, Videos
3 comments

Hey everyone,

Sorry for the delay.  This week’s video tutorial is part 2 from last week where we talked about the matte/shadow material type in the scanline renderer.  This week, we’re looking at how you can use matte/shadow materials in the mental ray renderer and we’ll use a quick-and-dirty camera matching technique along with it.

Scanline Matte/Shadow

Written December 7th, 2009
Categories: Materials / Shaders, Videos
1 Comment »

Hey everyone,

I know I’ve already covered this a little bit in a previous video tutorial, but I wanted to give it a little more air time for comprehensive coverage.  This week I’m showing you how to use the Matte/Shadow material in the scanline renderer for product shots.  We’ll be keeping things simple, and I’ll show you a trick for getting sweet semi-transparent reflections.

Gamma Control Setup

Written December 2nd, 2009
Categories: Rendering / Compositing, Videos
4 comments

Hey everyone,

Got another video tutorial for you! This week we’re looking at how to setup and use gamma controls in 3dsMax. Being able to control the gamma of your renders means having another powerful angle for adjusting the “curves” of your final 3d renders.

Quick Anouncement

Written December 1st, 2009
Categories: Blog
4 comments

Hey everyone,

Just wanted to let you know that some changes are afoot.  In the short-term, I’m encoding the latest Monday Movie now, so I should have it up by 8pm Pacific Time (~5AM Paris).  I have to go to work, that’s why there’s such a long delay.

Now the bad news is that I’m going to be deleting my YouTube account, and all the movies inside.  It’s going to be a big shift, but it’s important because I need to redo a lot of the videos in there.  The good news is that after all this is done, I’ll be going back through all the videos and

  • Re-encoding them to maximize quality (if the original footage exists),
  • Re-uploading them with robust, consistent metadata, and
  • Uploading them in multiple places, and broadcasting the posts to different communities.

Anyway, just a heads up.  I don’t want anyone to worry when all the videos disappear for a while.  I’ll try to keep the downtime to a minimum by getting all the uploadable videos ready ahead of time.

mental ray Image Control

Written November 24th, 2009
Categories: Rendering / Compositing, Videos
3 comments

Hey everyone,

This week’s video tutorial is about how to use the Image Control mechanisms in mental ray to control the “curves” of your final render.  By keeping track of your highlights and lowlights in the “mr photographic exposure control”, you’ll be able to have great looking renders and preserve the fidelity of your final image going into Photoshop.

Google O3D

Written November 23rd, 2009
Categories: Blog
No Comments »

I know this is old, but it’s still a great demo. I’ll keep my ear to the ground for any other developments.

Setting Up HDRI

Written November 17th, 2009
Categories: Effects, Import / Export, Lighting, Videos
4 comments

Hey Everyone,

This week’s part 3 of the 3-part series on rendering HDR panoramic images in 3dsMax or Vue 6 Infinite, and then bringing them back into 3d Studio Max.  This week I’ll show you how to set up the lighting and background in order to make use of those HDRI files we created.  It’s easy as pie!

nVidia: Mobile 3d Handled Server-Side?

Written November 16th, 2009
Categories: Blog
2 comments

Hey all,

I’ll have this week’s Monday Movie up shortly.  I just wanted to make a quick post with this link.  Turns out nVidia’s RealityServer is slated to handle the 3d rendering server-side and then pipe the result to devices that lack the power to do it locally like mobile devices or netbooks.

This has huge implications for mobile and web-based gaming.  Take a look at the whole article here.

RealityServer is Nvidia’s attempt to bring 3D to any computing platform that supports a browser or standard Web services calls, including netbooks and smartphones.

By moving the CPU-crushing rendering requirements of creating high-resolution images and animations off of the client and onto a back-end computer, Nvidia hopes to bring complex graphics applications like fluid dynamics, architectural design, real-time product styling and design, 3D video games, to computing platforms that don’t have the processing power to run them locally.

Downloading, Viewing, and Editing YouTube .MP4 Files

Written November 14th, 2009
Categories: Articles, Import / Export
3 comments

Hi everyone,

I just spent the last 3 hours wrestling with YouTube’s .MP4 file download feature.  It turns out that these files are encoded in AVC1/H264 format with the audio in ISO/MPEG-4 Advanced Audio Coding (AAC).  This post is to show you how to download these files, view them in Windows Media Player or VLC, and edit them in Virtual  Dub.  Luckily, you don’t need a converter and you certainly don’t need to buy any programs.

What makes this so difficult is that the H.264 format is not natively supported in many places, so you need to take special steps in order to accommodate.

To Download YouTube .MP4 Files (AVC1)

Downloading MP4 Files From YouTube is Pretty Easy

Downloading MP4 Files From YouTube is Pretty Easy

In order to download these files, you just need to go to your My Videos section, and you’ll see the “Download MP4″ below each video.  Just click that and you’ll be prompted to save the file somewhere on your computer.  Note you can only download 2 of these every hour, so if the button disappears don’t worry.

If you’re looking to download videos that aren’t yours, you can do that too.  Visit GoogleSystem (the unofficial blog) and they’ll show you a few different ways of setting that up.  The short answer here is to just drag this link to your bookmarks bar, and click on it when you want to download the MP4 of a video from a YouTube page: Download as MP4.  When you click on it, a link will appear in the video info that allows you to download the MP4 file (tested and confirmed as of 11/14/2009).

To Watch YouTube .MP4 Files (AVC1)

Download the VLC Media Player

Download the VLC Media Player

Things get only a little trickier here.  The short answer is to download and install the VLC player.  I personally certify that it’s one of the best written pieces of software I’ve ever come across.  Zero malware or spyware, it’s completely free, and it’s very powerful.  Basically if the file or disk can be played, this program can probably play it.  Music, videos, DVDs, you name it.  It also handles internet radio stations and saved a puppy from a burning building last week.

The long answer is to read the next section where you download the K-Lite pack of codecs (small files that enable your computer to read and write special video formats).

To Edit YouTube .MP4 Files (AVC1) in Virtual Dub

Download the K-Lite Codec Pack

Download the K-Lite Codec Pack

So here’s where I got massively hung up.  It turns out that FFD show is not the solution, and neither is the Quicktime plug-in.  Your hope lies in two downloads:

  1. Download and install the DirectShow plugin for VirtualDub (aka DShow or DS).  This will connect VirtualDub to the codecs that you’ll install next.
  2. Download and install the K-Lite Codec Pack.  It contains everything you need.  You may need to uninstall any old versions of FFDShow.

Once you have these two installed and you’ve rebooted, you should be ready to go.

  1. Fire up VirtualDub and select File>>Open Video File…
  2. Under “Files of Type” (where you’d ordinarily filter the kinds of files to see in the file browser), select “Direct Show Input Driver”.
  3. This will remove all the files from the browser, but don’t worry.
  4. Type “*.*” or “*.mp4″.
  5. This will show your YouTube file, which you can double-click and begin editing.

This may sound super convoluted and that’s because it is.  However, you can now open and edit your YouTube files without any trouble.

3dsMax mental ray Water Surface Tutorial

Written November 13th, 2009
Categories: Blog
1 Comment »

This technique is a favorite of mine for its simplicity and effectiveness at creating a convincing water surface.  Remember, though, that you won’t be able to see below the surface because the material setup in 3dsMax is opaque.  At least it’s fast to render!

mental ray Water Surface

mental ray Water Surface

This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the ‘Ocean’ shader from the Lume Library.

3dsMax Tire Modeling Tutorial

Written November 12th, 2009
Categories: Blog
1 Comment »

This is one of the more interesting tire tutorials I’ve found. While it’s not the easiest or the clearest, I really liked the outcome and unusual application of the FFD modifier. I’d call this an intermediate/advanced tutorial so if you’re still a little hazy on certain aspects of modeling you might shy away from this one.

Pretty interesting results from this one.

Pretty interesting results from this one.

You can start the treading from box modelling or splines. I personally use splines for 90% of my work, but if using splines then you will need to tidy up the model to clean up the geometry…

Video Tutorial – Circular Mesh Holes

Written November 12th, 2009
Categories: Blog
No Comments »

I know I’ve already covered this topic to the point of making you physically sick, but Luciano Iurino does a fine job describing the technique as well.  In this video tutorial, he talks about how to create circular holes in a 3d mesh using a few different techniques.  As always, 3dsMax gives you 10 ways to do just about anything!

Circular Holes

Circular Holes

This tutorial shows how a perfectly circular hole can be cut into a mesh using the Editable Poly tools alone. It demonstrates a quick, clean and effective way of creating holes that avoids the often messy results caused by Boolean operations.

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