Browsing Posts published in May, 2009

Hey all!

Sorry about the delay this week; it’s a holiday in the USA, so I took it.  This week we’re looking at how you can easily replicate molding around the top of an old building in 3dsMax.  It’s a simple technique using splines, extrusion, and some cubes.  You’ll find that modeling molding is surprisingly easy!

Molding Made Easy

I realize that everyone on the planet is posting this, but if I didn’t participate, I’d be pretty uncool.  Below is an embed of the awesome, new, Meet the Spy video- one of the TF2 shorts that you’ve undoubtedly seen.  I’m planning more content for you, so stay tuned!

Hey everyone!

I’ve been a little off the radar lately- just got done with a road trip. On the bright side, I’m refreshed after the vacation, and ready to bring you another Monday Movie! This week, we’re looking at 3 more techniques for reducing your render times in 3d Studio Max. These aren’t quite as universally applicable as last weeks, but they can still save you a lot of time when the circumstances are right. We’ll be addressing:

  • polygon counts,
  • precomputed lighting, and
  • advanced material substitution.

You’d be surprised how much time you can save by reducing render times, so this movie will give you even more ways of speeding up your throughput!

Faster Renders Part 2

Hey everyone!

This week’s Monday Movie is about how you can lower your render times in 3d Studio Max. Optimizing renders is a critical skill that hasn’t been very mainstream, even though it’s still important. We’re going to look at four of seven techniques:

  1. Changing the render size,
  2. Rendering areas,
  3. Changing lighting parameters, and
  4. Lowering render sampling.

We’ll be taking this render from 25 seconds down to 7 seconds without big changes in quality.  Knowing where you can shave time off of renders is crucial to your productivity and to speeding up your learning.

Faster Renders Part 1

Hey all,

I’m hammering away at an awesome Monday Movie for you this week!  It’ll be in two parts, so you know it’s got a king-size load of tips for you!  <<EDIT>> I’m already getting e-mails about this; I’m afraid the second part will have to happen next week.  I only have time to do one this week; I’m getting slammed by work, and I’m falling behind schedule with the 3dCodex.

Troop Carrier High/Low Resolution

Troop Carrier High/Low Resolution

While you wait tonight, it looks like a lot of 3d art has been leaked by some Duke Nukem employees that were recently laid off.  While it’s sad when someone loses their job, it means you get to look at some amazing high resolution and low resolution shots of game props.  These are some great references for coming to grips with converting high-poly props into low-poly forms.  Getting a good look at these images is time well spent!

Click here to get a good look!