Browsing Posts published in December, 2009

Hey everyone!

I’m on vacation right now, but I’ve queued up this Monday Movie so that you can start your new year right!  This week I’m showing you how to create a water box in 3dsMax using the mental ray renderer.  For those of you who don’t know it, a water box is a great way to practice your rendering technique and for learning how the different settings work in mental ray.

(Re)Making a Waterbox

Hey everyone,

Hope you all are having a great holiday and a happy new year. I’ll be on vacation until Jan 11th so I may not be able to respond to comments or e-mails as much. On the bright side, I’m queuing up some Monday Movies for uninterrupted website service.

Remember to hug your family and tell them you love them! ^_^

Best wishes,
–Alejo “Mr. Bluesummers” Grigera

Hey everyone,

This week I’m showing you a fast and lightweight technique for creating boolean objects with splines.  There’s actually a reasonably robust boolean system within the spline object type in 3d Studio Max that allows you to create mathematically accurate spline shapes.  In our case, we’ll be using it to model a service panel like on a space ship.

Boolean Splines

Hey everyone,

Sorry for the delay.  This week’s video tutorial is part 2 from last week where we talked about the matte/shadow material type in the scanline renderer.  This week, we’re looking at how you can use matte/shadow materials in the mental ray renderer and we’ll use a quick-and-dirty camera matching technique along with it.

mental ray Matte/Shadow

Hey everyone,

I know I’ve already covered this a little bit in a previous video tutorial, but I wanted to give it a little more air time for comprehensive coverage.  This week I’m showing you how to use the Matte/Shadow material in the scanline renderer for product shots.  We’ll be keeping things simple, and I’ll show you a trick for getting sweet semi-transparent reflections.

Scanline Matte/Shadow