Free, High Res Studio HDRI Pack

Written November 11th, 2009
Categories: Downloads, Textures / Materials
21 comments

There’s a free HDRI library out there with lots of high resolution images of studio lighting setups. HDRI images are 32-bit graphics that contain luminance information so it’s basically canned lighting setups! Note that these are huge HDRI images (~1000×5000) so they will bog down your computer. Just take it slow and give your computer time to work through it and things will speed up.

It’s free and it’s a torrent, so you’ll want to get a good torrent client if you don’t already have one. I recommend uTorrent; a small, smart little torrent client with lots of good features.

I’ll be seeding this thing for a few weeks, so you’ll always have a peer, but please help me out and keep seeding. It’s not like you’re going to get in trouble with this one. Learn how to use these images with my HDRI Setup Video Tutorial.

Update

I’ve made a number of changes to this torrent that you should know about.

  1. Now includes lower resolution HDRI images.  The originals are too large for ordinary production so you can work with the lower resolution versions first and then swap out for the high resolution versions when you’re ready to take a final render.
  2. Now includes 8-bit versions for the same reason as above.
  3. Now compressed as a self-extracting .exe file.  I know this is creepy, but it’s the most efficient way. If it were a .zip file, it’d be almost 50% larger.  Please trust me.

If you’re really worried about the EXE or are on a slow connection, You can download the original 230mb file here.

Click this link to download the HDRI Torrent File. It’s a legitimate torrent so you’ll need a torrent client. Alternatively, you can click this link to download the massive file directly, but if at all possible, please try the torrent first.

Vue 6 Infinite Panoramic Rendering

Written November 10th, 2009
Categories: Import / Export, Rendering / Compositing, Videos
No Comments »

Hey Everyone,

In this Monday Movie we’ll be looking at how you can render panoramic HDR images in e-on software’s Vue 6 Infinite.  It’s a great program for rendering natural landscapes and skies.  A fantastic addition to any pipeline (though if you’re really crazy you can get their Ozone plugin for 3dsMax).  Next week we’ll look at how to bring these 360-degree images back into 3dsMax for use as backgrounds and illumination maps.

Dielectrics and Glass (Physics_Phen)

Written November 10th, 2009
Categories: Blog
1 Comment »

This is a detailed dive into some basics of Glass material and the Dielectric shader in mental ray.  Worth a look when you’re in the mood for a lecture.

Glass Physics_Phen in 3dsMax

Glass Physics_Phen in 3dsMax

For readers “too used” to using raytrace glass this tutorial will seem quite alien in the beginning, and the methodology of modeling the objects utilizing these two materials will definitely appear even more alien. Both the Dielectric Material Shader and the Glass (Physics_Phen) are closely related to each other, though technically the glass ((physics_phen) also known as mental ray glass) is not a shader.

Modeling Low-Poly 3d Foliage

Written November 8th, 2009
Categories: Blog
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This was one of my favorite tutorials that I’d give to students learning how to model.  It’s a fairly basic plant modeling tutorial that goes into detail for both Photoshop and 3dsMax.  You can really get a lot of mileage out of this workflow because it can be used to create a wide variety of plants.

Modeling Low-Poly Foliage

Modeling Low-Poly Foliage

We are going to create this orchid thingy. So take a good look at it, because we need to store its form and colors into our brain.  Now start a new photoshop image and add a green background. You should always choose the dominant colour as your background color…

Beginner’s 3d Modeling Tutorial

Written November 7th, 2009
Categories: Blog
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Modeling a 3d Toaster in 3dsMax

Modeling a 3d Toaster in 3dsMax

I found my old toaster tutorial on 3dTotal and figured I’d give it a link.  It’s a very slow paced beginner’s modeling tutorial.  Great for people just starting out with 3d Studio Max.

I actually remember when I was starting out with 3DSMax and I realized there aren’t enough tutorials out there that really walk you through every click, movement, and heartbeat of production.  That’s why I decided to model a toaster and document every process along the way.  With any luck, if you follow this tutorial, you should end up with something that looks like my toaster here.

P.S. I’ll be going through various 3d tutorial libraries I know and cataloging the good ones here.  It’s a good thing to do because a) people don’t find the good tutorials if I don’t post them, and b) I’ve always wanted a place that I can go to find my favorite tutorials.  I figured maybe you’d appreciate it too.  :)

Panoramic Rendering and HDRI (Part 1)

Written November 3rd, 2009
Categories: Import / Export, Rendering / Compositing, Videos
5 comments

Hey everyone,

In this block of 3 video tutorials, we’ll be looking at how to render and use panoramic, 360-degree images in 3d Studio Max.  This week is part 1 where I cover how to render these “fish eye lens” images and save them out as high dynamic range images (HDR or HDRI).  It’s pretty easy to do in mental ray- just apply the “Wrap Around (lume)” lens shader, and you’re done!

In part 2 we’ll cover how to render great backgrounds with e-on software’s vue.  Finally, in part 3, I’ll show you how to bring those big renders back into 3dsMax and use them as image-based lighting.

100 Free Rusty Metal Textures

Written October 30th, 2009
Categories: Blog
2 comments
Rusty

Rusty Metal

Those guys at 3DTotal have done it again!  They’ve uploaded 100 free rusty metal textures to their library for you to enjoy.  Make no mistake, they’re not seamless or massive like their for-sale libraries (which are also exquisite) but it’s hard to rag on something that’s free.  Head over and add a bookmark!

High Resolution Renders

Written October 26th, 2009
Categories: Rendering / Compositing, Videos
4 comments

I’m back! Back with more delectable Monday Movies for you.

This week’s video tutorial is about how you can render very large images in 3dsMax. I mean really dang huge! Large renders in 3dsMax can bring just about any machine to it’s knees. I’ll show you how to split your render into pieces so that you can render them separately and then re-combine the images outside of 3dsMax using Photoshop or Gimp. The key is using the Blowup Region tool in the Viewport Configuration.

Enjoy!

Inorganic Look-At Constraints

Written October 19th, 2009
Categories: Animation, Videos
11 comments

Hey everyone,

This week, I’ll be showing you a trick I learned recently for rigging up inorganic objects to use the Look-At constraint in 3d Studio Max.  What makes this challenging is that sometimes your objects don’t have omni-directional rotation, so they need to be constrained during the rotation.  However, you also want to keep the robustness of the Look-At constraint.

Enjoy!

3d Details Through Texturing

Written October 15th, 2009
Categories: Blog
1 Comment »

Hey all,

Don’t know if you saw this, but 3DTotal just uploaded a great new tutorial/walkthrough on creating 3d details through creative texturing.  I liked it because it really focuses on enhancing your details through texturing.  For those of you in the low-poly space, this is especially important to think about.

Enjoy!

DirectX Materials

Written October 12th, 2009
Categories: Effects, Materials / Shaders, Videos
6 comments

Hey everyone,

This week is my 52nd Monday Movie!  We’ve done an entire year of bite-sized 3dsMax video tutorials.  How exciting!

In the video below, I’ll show you how to set up a DirectX material in 3dsMax.  This will allow you to get  much more powerful viewport rendering.  Your 3d objects will be able to respond (to some extent) to lighting through the diffuse map, specular map, and normal map!

Important: In order to follow along, you’ll need to download Ben Cloward’s 3-point lighting .FX file!  You want the one without transparency for this example.

Spline Projection

Written October 6th, 2009
Categories: Modeling, Videos
5 comments

Hey Everyone,

Time for another tutorial video!  This week I’ll be showing you how to project a spline path onto a surface in order to get the spline to “stick” to an object in 3d Studio Max.  It’s an easy technique, and I’ll show you how it can be useful when placing rivets onto a non-trivial surface.

Turbosquid Signs an Autodesk Deal

Written October 2nd, 2009
Categories: Blog
No Comments »

At first glance, I nearly fainted because I thought this was yet another Autodesk merger deal that I’d have to write my congressman about.  To my surprise (and dare I say relief) it is not.  I’ve got a few thoughts on the matter, but I’ve been told that brevity is not my strong suit so I’ll try to get my point across quickly.

Good things

There are a lot of good things to be had here.  According to Matt Wisdom’s blog post that’s going to mean as much as a 20x increase in their targetable audience.  Now I balk at these quotes because they tend to be blown way out of proportion.  But if you actually browse Autodesk’s Seek you’ll find that the aggregate content offering is unexpectedly thin, and what’s there isn’t up to the level of quality I’ve become accustomed to on Turbosquid.  When you blend this thirst for quality content with even the more modest estimates of traffic growth, you get a smoothie that’s quite digestible for the Turbosquid content creator.

From a strategic standpoint, Matt’s also right in that Revit and other advances are forcing CAD users to meet a higher bar of visual quality, and Turbosquid needs to be on the forefront of that.  Merging these two platforms to help prepare for that trend looks like a good strategic move.

What Does it Mean

For you and me?  Right now?  Not a whole lot.  These kinds of things take time to ramp up, and Autodesk is nothing if not a lumbering behemoth of a company.  I’m afraid I can’t put a timeframe on this for you, but it’d be a good idea to start shoring up your inventory now to make sure you’re in a good place when visitors come looking for refrigerators, hot carts, and couches.

In the long run, I generally see good forces coming together here.  Your products will get exposed to more traffic and more traffic almost always means more sales.

Things to Watch Out For

This deal does have a few things I think we’ll want to watch out for.

First, the content that Autodesk Seek provides and the content that Turbosquid provides are different in that the Seek merchandise is real.  You can find an American Standard toilet in Seek and know that there’s a real manufacturer behind it, and that the model is made to the specifications of the real thing. I’ve found that Turbosquid’s content base is skewed toward things that look good, but aren’t exactly made from the manufacturer’s blueprints.  The items that are to specification cost more because they’re usually quite good.

Targeting Seek’s CAD audience looks like it’s going to require a different tactic on our part as content creators.  It’s going to emphasize more careful work.  While this doesn’t mean modeling like a surgeon, it does mean you’ll have to try adding precision to your speed/quality mixture.  I’m half-expecting a validation service like “Game-Ready Submission” except geared toward architectural visualization.  Judging by the visual appeal of Seek’s inventory, I’m confident that most of you out there can rock this party, regardless.  And don’t forget that corporate players have deeper pockets- don’t feel bad charging more money for that model.

Second, I’m always wary of Autodesk getting fresh with companies I like.  They’re like a claims adjuster- they might seem nice but in reality they have an agenda that might not be in your best interest.  The cynic in me says this looks a lot like Autodesk trying to reinforce a humdrum product with Turbosquid, and the latter being oblivious and happy to stand in the shadow of such a large corporation.  But I don’t often listen to the cynic in me- he’s depressing.  Turbosquid isn’t staffed by idiots or they wouldn’t have made it this far.  I’m sure they’re keeping this deal at arm’s length, and both companies will walk away better for the cooperation.

So that’s the rundown from my perspective.  As always, we’ll see what happens.

Importing Pre-Painted Textures into Mudbox

Written September 30th, 2009
Categories: Blog
2 comments

Hey everyone,

Importing Pre-Painted Textures into Mudbox

Importing Pre-Painted Textures into Mudbox

I know I don’t hit Mudbox users enough, so I’ll try to start posting good stuff I find around the internet.  For starters, 3dTotal posted an interesting little trick for Importing Pre-Painted Multi-UV Textures in Mudbox.  It’s very quick- about 3 minutes long.  Word on the street is that a Mel script will eventually be available from Autodesk for bringing multi UV textures back into Maya.

Wireframe Rendering

Written September 29th, 2009
Categories: Rendering / Compositing, Videos
8 comments

I’m rather surprised I haven’t written anything about this yet.

This week I’ll be showing you how to create wireframe renders in 3d Studio Max.  It’s surprisingly easy and yields a great result.  We’ll start off with a composite material that uses a black wireframe overlay and an ambient occlusion map for some subtle shading.  Then I’ll show you a trick I like to use for rendering wireframes next to fully rendered versions of the model.

Also, I’m super-stoked about the front page placement on 3dTotal.  For those of you who don’t know, 3dTotal is the source of 3d industry news, tutorials, and texture CDs.

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