Hey everyone,

This is just a quick blog update; I don’t have new tutorials today. The bad news is that by using WordPress, I’ve exposed myself to every Pyroxin, Detromethanol, and Mydixadrupin spammer on the planet. This means that my responses to post comments is going to be delayed or halted for the time being. I’m really really sorry!

The good news is that I’m experimenting with some new techniques for my Monday Movies. This means sharper, better sounding video embeds on the site! You’ll love it!

This week’s topic is going to be a fascinating look at various clay rendering techniques. I’d also like to get a particle flow primer coming down the pipe, but I’ve started playing EVE Online, which has grossly impacted my productivity.

More to follow!

Hello Everyone,

So we’ve all heard about anti-aliasing, but what is it really?  In this tutorial I’ll be giving you a background on what anti-aliasing and sub-sampling mean in 3dsMax so that you can jump into a production setting with some understanding right off the bat.  We’ll start off by looking at anti-aliasing in the scanline renderer, followed by sub-sampling in the scanline renderer and mental ray, and finally we’ll review anti-aliasing in mental ray.

I’m afraid I don’t have a new tutorial for you, so in exchange I’m offering two neat bits. The first is that I’m uploading the Monday Movie a few days early this week, so that you can enjoy it that much sooner. It also shows you that I’ve been working on something so you don’t think I was goofing off- ignoring my promise of a new 3dsMax tutorial.

The other neat thing is that this Monday Movie is special! I’ve added a whole new intro sequence, and the video footage is now in wide-screen. I know it’s a little blurry, but trust me; next week is going to be sharper than your mom’s opinions. Fun!

This week’s Monday movie is about cutting and dressing texture maps by using what your perception of the diffuse map is. I show you a paint-chips texture, and because I know the materials that are present in the image I’m able to pull out a bump map and a glossy/specular map as well!

Cutting & Dressing Texture Maps