Water Drop

This tutorial will teach you how to create a water drop animation.

Animated Snow trails

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Lightwave, Offsite
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“This tutorial shows a technique I came up with to create displaced trails in the snow. (I won’t claim to be the first ever person to invent this, since most good ideas are usually not new ideas!).”

Water Drops

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Effects, Lightwave, Offsite
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This tutorial will teach you how to create a realistic water dropping into water animation.

Character Studio to Lightwave

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Lightwave, Offsite
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“This tutorial is for anyone who ever wanted or needed to use the animation power of 3D Studio Max’s Character Studio with the FX and rendering power of Lightwave 3D but thought it wasn’t possible.”

Cartoon/Anime rendering

In this tutorial you will learn how to create a shader which can be used in cartoon/anime renderings.

Modelling and Rigging a nut and bolt

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
1 Comment »

“This tutorial will go through the steps to create a photo realistic model of a nut. It requires that you have some basic modelling skills.”

Simple Hydraulic Arm

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
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This tutorial will cover the creation of a basic hydraulic arm that responds like the real thing.

Crowd

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Offsite, Plug-ins
No Comments »

“We will create the scene shown in the following image, there are 15 particles and three obstacles of various dimension. The locator on the right of the image is the target, the particles follows this target. The particles interact with each other and with the object in the scene, the interaction with the object simulates the obstacle avoidance and prevent the collision.”

Maya Dynamic Camera Setup

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Offsite
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“One of the biggest problems in doing any type of camera work on Maya is that the camera is always too clean and perfect. Thus creating a very cold camera. If we take a second to notice the way the cameras work in film and the way they feel, we will be able to redirect it to two of the most popular camera rigs. The “Camera Jib Arm” and the handheld effect with a “Steadicam.”

Maya Phone Cord Animation Setup

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
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“This tutorial will go through the steps to create and rig a phone cord, that can then be animated.”

Maya Driven Keys to create HandController

Written June 18th, 2008
Categories: Articles, Maya, Offsite, Scripting / Programming
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This tutorial will teach you how to make a controller for animating a hand using MEL. This will help you make complex animations that can easily be edited.

Maya Foot Setup

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Offsite
No Comments »

“This tutorial will focus on creating a foot setup with a foot controller and a footRoll attribute that will be done using set driven key. I must stress the fact that this is not the only way to do it, there are many other ways to do a foot setup.”

Maya Modelling and Rigging a nut and bolt

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
No Comments »

“This tutorial will go through the steps to create a photo realistic model of a nut. It requires that you have some basic modelling skills. There are a lot of different nuts out there and you can use the same method creating them all.”

Maya Hydraulic

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
No Comments »

“In this tutorial you will learn how to create a simple hydraulic arm. The hydraulic piston’s length changes depending on the angle of the elbow, as you would expect in real life.”

Maya Palm Tree Modelling

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite
No Comments »

“This tutorial will teach you how to create a palm tree that animates dynamically when wind and gravity is applied to it. The tutorial will go through all the modeling, texturing and rigging stages.”

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