Z4 Unleashed: Car Modeling Tutorial

“Hello, my name is Mohammed Abuyhia from Alexandria Egypt. This is the first time for me in the cars modeling and I thought that it was complicated but after trying this I found it so simple so, I did this tutorial which rapidly explain how I format the car, textures, materials and the rendering lastly.”

Creating Modern Materials

Written June 18th, 2008
Categories: 3d Studio Max, Articles, Offsite, Textures / Materials
No Comments »

“Car paint is one of the favourite materials of the industrial design students of the Florence Design Academy (www.FlorenceDesignAcademy.com). You can use it for any product design, especially for mobile phones, mp3 players, bikes….or simply for a concept car. There are many different types of car paints. The”

Studio Lighting for Vehicle Rendering

Learn how to setup a studio lighting rig in 3ds max that used mainly for vehicle rendering in production environment

Procedural Car Paint

Speed Racer is smashing summer’s box offices and we think this tutorial in max and AE will also blow your mind

Making of The Gift

“This image was based on the following idea: A carpenter wishes to give his son a gift and the only thing he knows for certain is that he wants the gift to be new. Finally he comes up with the idea of a wooden car.”

http://www.3dtotal.com/team/Tutorials_3/ma

“My name is Grant Warwick and I’m a freelancer modeller / 3D artist in Sydney, Australia.This making of will go over the process I used for my entry in the first Digital Apprentice modelling challenge, where I ended up winning 1st place.”

Makinf og Heavy Unit Industries Prototype

“The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something that always blows me away, so I wanted to try and develop something that would blend the two areas together somehow.”

Making of Vantage at Dusk

“As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different locations and traced from different perspectives and photos.”

Making of Eco-Wrestle

“For this project I had the idea of two cars wrestling with each other. Originally I had it the other way around, with a larger car (4×4 etc.) overpowering a smaller car. But a moment of inspiration sent me in another direction, and I decided to switch the roles of the cars, changing large verses small, to “efficient” verses “gas guzzler”.”

Making of Reform

“Once when I was driving through my town, I discovered an old agricultural factory. This abandoned place kick-started my imagination; the massive structure on the top of the garage and the whole feeling of the place made me feel, quite simply, spellbound. I later returned to the scene and took some photographs to use as reference images, and I worked on the environment for several months in my free time.”

Making of 1964 Peugeot 404

“When modeling a car I generally try to find something different to build, something I haven’t seen before (in 3D). I enjoy modeling older cars because I find their shape more fascinating than modern cars. Sometimes I have an idea of the final image I want to achieve…”

Making of Speed Demon

“For this scene my initial idea was to model a realistic car, but I wanted to make an old one, such as you see in the exhibitions. I started searching for references and blueprints on Google, to find one that was interesting to model, and after a long search I chose the Aston Martin Ulster.”

Making of Alfa Romeo Competizione C8

“The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one.”

Making of Ford Mustang Fastback ’65

“I decided to work on the Ford Fastback because I love the classic look of the car, and that is what I wanted to achieve ‘ a feeling of class and style. I had a rough idea in my mind of the final image, the colours, and a studio render with maybe some different camera angles.”

Making of Cigar

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“This is more a step-by-step of showing the way I work than a “how to” technical tutorial, not sure if it makes any sense to you all, so please let me know if you want to see more contents with technical skills ect. That maybe I can balance it better by next try.”

Designed by Alejo "Mr. Bluesummers" Grigera"
©2012 MrBluesummers.com