“Hello, my name is Mohammed Abuyhia from Alexandria Egypt. This is the first time for me in the cars modeling and I thought that it was complicated but after trying this I found it so simple so, I did this tutorial which rapidly explain how I format the car, textures, materials and the rendering lastly.”
Z4 Unleashed: Car Modeling Tutorial
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Creating Modern Materials
Categories: 3d Studio Max, Articles, Offsite, Textures / Materials
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“Car paint is one of the favourite materials of the industrial design students of the Florence Design Academy (www.FlorenceDesignAcademy.com). You can use it for any product design, especially for mobile phones, mp3 players, bikes….or simply for a concept car. There are many different types of car paints. The”
Studio Lighting for Vehicle Rendering
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
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Learn how to setup a studio lighting rig in 3ds max that used mainly for vehicle rendering in production environment
Procedural Car Paint
Categories: 3d Studio Max, Articles, Offsite, Rendering / Compositing, Textures / Materials
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Speed Racer is smashing summer’s box offices and we think this tutorial in max and AE will also blow your mind
Making of The Gift
Categories: 3d Studio Max, Articles, Effects, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“This image was based on the following idea: A carpenter wishes to give his son a gift and the only thing he knows for certain is that he wants the gift to be new. Finally he comes up with the idea of a wooden car.”
http://www.3dtotal.com/team/Tutorials_3/ma
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing
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“My name is Grant Warwick and I’m a freelancer modeller / 3D artist in Sydney, Australia.This making of will go over the process I used for my entry in the first Digital Apprentice modelling challenge, where I ended up winning 1st place.”
Making of Vantage at Dusk
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different locations and traced from different perspectives and photos.”
Making of Eco-Wrestle
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
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“For this project I had the idea of two cars wrestling with each other. Originally I had it the other way around, with a larger car (4×4 etc.) overpowering a smaller car. But a moment of inspiration sent me in another direction, and I decided to switch the roles of the cars, changing large verses small, to “efficient” verses “gas guzzler”.”
Making of Reform
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“Once when I was driving through my town, I discovered an old agricultural factory. This abandoned place kick-started my imagination; the massive structure on the top of the garage and the whole feeling of the place made me feel, quite simply, spellbound. I later returned to the scene and took some photographs to use as reference images, and I worked on the environment for several months in my free time.”
Making of 1964 Peugeot 404
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“When modeling a car I generally try to find something different to build, something I haven’t seen before (in 3D). I enjoy modeling older cars because I find their shape more fascinating than modern cars. Sometimes I have an idea of the final image I want to achieve…”
Making of Speed Demon
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“For this scene my initial idea was to model a realistic car, but I wanted to make an old one, such as you see in the exhibitions. I started searching for references and blueprints on Google, to find one that was interesting to model, and after a long search I chose the Aston Martin Ulster.”
Making of Alfa Romeo Competizione C8
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one.”
Making of Ford Mustang Fastback ’65
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“I decided to work on the Ford Fastback because I love the classic look of the car, and that is what I wanted to achieve ‘ a feeling of class and style. I had a rough idea in my mind of the final image, the colours, and a studio render with maybe some different camera angles.”
Making of Cigar
“This is more a step-by-step of showing the way I work than a “how to” technical tutorial, not sure if it makes any sense to you all, so please let me know if you want to see more contents with technical skills ect. That maybe I can balance it better by next try.”