“Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject…”
Making of My Son Marcus
Categories: Articles, Lighting, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
Making of Always in My Heart
“Before doing the painting, first of all try to find the inspiration or something that you really want to paint, as for portrait realism attempt, we have to observe the subject, sketch over so many time, until we finally catch the essence or the mood, you can do traditional at the piece paper first, try not to trace but when you’re ready, you can directly use the tablet for the efficient use and time, some random sketch with pencil, Hyde is really interesting subject to paint, since from time to time, he always change his appearance.”
Making of Master of the Bottle
Categories: Animation / Rigging, Articles, Modeling, Modo, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like “Master of the Bottle”.”
Making of Super Snail
Categories: Articles, Cinema 4D, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I use a spiral spline and a circular shape inside a sweep NURBS, I activate it and adjust the spiral parameters to get both the necessary turns and the thickness at the beginning and at the end.”
Detailed Head Modeling
“When I started learning to model in 3D, one of the first goals that I pursued was to be able to model a human head. So, as many of you did, I spent a lot of time searching the web, reading countless tutorials that covered a wide variety of workflows.”
Making of the Mother Love
Categories: Articles, Modeling, Modo, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“This image is created for the CGArena challenge themed “Beautiful” and I won the second prize for this image. Thanks for all the sponsors and CGArena. The concept was to show a rough stone statue in a cold autumn environment. The statue represents a mother breast feeding and where the baby’s mouth touches the breast, the stone becomes warm flesh, showing love and humanity. I had my first baby 18 months ago and for me the image of his mother breast feeding was of an absolute beauty! I’m using Lightwave and Modo for all my modeling.”
Making of La Espera
Categories: Articles, Lighting, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“I am proudly present this making to all the great artists. La espera was created entirely in Lightwave. At first we used the 9.3 version which had already incorporated significant advances in fast skin y global light, then look at version 9.6 I could see that the improvements were even more notable, therefore rendering was done in this latest version. In the following pictures you can see the modeling process.”
Quickstart Series – Part 7
“This quickstart series contained the information and techniques that can’t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. In this 9 minute video tutorial learn how to create the ears easily in Mudbox. Before this we already released 6 parts, links can be found on the bottom of this page.”
Timelapse Making
Categories: Modeling, Mudbox, Offsite, Textures / Materials, Videos
No Comments »
“In Holland at the “End User Event” Wayne Robson gave a Mudbox Masterclass to a standing room only audience filling in at the last moment he showed the creation from nothing to final render in 55 min. But here in a timelapse making he will show everything in a 6 min.”
Making of Suraagh Rasaan
Categories: Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
No Comments »
“I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.”
Modeling a Beast
This beast modeled in Zbrush and I will show you how I model a basic face shape in Zbrush. These video tutorial divided in two parts for easy viewing and dont have any audio. Hope you guys enjoy watching these tutorials.
Learn Sculpting in ZBrush part2
This is the second part of learning Sculpting in ZBrush. These video tutorials series will teach you sculting in ZBrush from scratch. Thanks to Jason Welsh for creating these wonderful tutorials for the 3D community. As always you can also download the files in flv format for later viewing.
Making of Sculpture
“Being a 3D enthusiast for many years, I’m always watching closely the CG communities and forums for inspiration and information. I find the workshops, running in some of those communities/forums, especially at CGTalk.com, a wonderful opportunity as learning experiences and pushing the artists’ skills further.”
Making of Matrouk
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
No Comments »
“Hi everybody, my name is Yousef Ikhreis from Jordan. 30 years old, self-taught artist, I am working as Art Director since 2003. Also I am doing a lot of freelance work. In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk. Hoping to get your pleasure and satisfaction.”