“In these 3 video tutorials you will understand how to use strokes and alphas inside ZBrush to create several things like horns, zipper etc. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files in flv format for later viewing.”
Understanding Strokes and Alphas
Categories: Modeling, Offsite, Textures / Materials, Videos, ZBrush
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Learn Sculpting in ZBrush Part8
“This is the eigth and most probably the final part of the learning Sculpting in ZBrush series and in this tutorial Jason will cover the Painting with pixels, using zapplik and project master. Thanks to Jason Welsh for creating these wonderful tutorials for the 3D community. As always you can download the files in flv format for later viewing.”
Mesh Extraction in ZBrush
“In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files in flv format for later viewing.”
Making of Manolia
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
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“I do appreciate the special mood of the studio’s photography’s. I thought it could be interesting to reproduce this feeling in CG. Even if I haven’t practice this exercise before, I believe it has already been done by talented artists. Rather than taking inspiration from them I prefer to take advice of the photographers about how to set up the composition.”
Character Design and Development
“Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments. These videos are produced by Pixologic Inc.”
Making of The Monster
“These videos tutorial show a fast way to create a monster inside ZBrush. These videos are speed sculpting recodings, so not contains any voiceover. These tutorial is created by Glauco B. Longhi from Brazil which is 21 years old and studying traditional and digital sculpting from last 2 years. Total 9 videos are there and below every link except the last one will stream 2 videos one by one. As always you can also download the file for later viewing.”
Making of An Amphibious Man
“A ZBrush speed sculpt created by Jesse Sandifer.Jesse uses ZBrush brush, painting and posing tools to create a toad type character with some human qualities. These videos are produced by Pixologic Inc.”
Modeling of the Punisher
“The Sculpt for the model come from the movie Punisher Warzone, I’m a big fan of the comics and… since no one make a model or sculpt of Frank Castle.. I decided to be the first this time
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Making of Vampire
“This video tutorial will show you a fast way to create a Vampire inside ZBrush. These videos are speed sculpting recodings, so there is no voiceover. These tutorial is created by Glauco B. Longhi from Brazil and studying traditional and digital sculpting from last 2 years.”
Making of DinoMonster
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“A dream from my childhood, to become professional CGI artist (after seeing Jurassic Park 1993) combined with my affection towards Dinosaurs that I started liking since I was a 10 years old, resulted in DinoMonsters concept. Idea behind DinoMonsters actually came to me when I was modeling one Dinosaur model.”
Making of Veggie Pirates
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“Hi, my name is Gaurav Mohan and in this tutorial I will go over the techniques I used in creating my entry ‘Veggie Pirates’ for the CGArena Toon challenge. Toonish scenes and characters have always been a favorite of mine so this was a fun theme for me. I used the Softimage XSI 6.02, Zbrush 3.0, Photoshop CS3, Roadkill Pelt Mapper in the creation of this image.”
Making of Super no More
Categories: Articles, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“Hi, my name is Ronny Gani, from Indonesia. This is the first tutorial I ever made. I’m going to share with you how I made the scene which I titled “Super no More!”. In this project my goal is mainly to make a character with proportional muscle flow and anatomy structure.”
Making of Darkness Monster
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“We created the Darkness Monster character to test our skills to make a realistic and fantastic creature like the ones in the “Lord of the Ring” or “King Kong”. This short “Making Of” tutorial explains the work flow for creating a high quality character for films or video games.”
“Making of Aramaki, Section 9″
Categories: Articles, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant Kusanagi my favorite and I wanted to make a small tribute to this work. It happened to me that I could use enough programs to practice a little with all of them.”
Making of Moff
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find all the info needed on the subject in one handy place.”