“Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject…”
Making of My Son Marcus
Categories: Articles, Lighting, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Making of Suraagh Rasaan
Categories: Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
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“I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.”
Mesh Extraction in ZBrush
“In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files in flv format for later viewing.”
Pigeon: Impossible – Part 4
Categories: Animation / Rigging, Articles, Offsite, Softimage XSI
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“Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the short was XSI, the podcasts are focused on CG techniques that should work in any 3D package. For more information about the film, please visit www.pigeonimpossible.com.”
Making of The Last Elf
Categories: Articles, Lighting, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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After receiving lots of mails I decided to write a making of The Last Elf in an interviewing way. Hope all of you will like this and if any questions or suggestions have then don’t hesitate to mail me.
Cleopatra Queen of Egypt
“Dear CGArena readers, I created for you, a tutorial showing how I did the artwork called “Cleopatra Queen of Egypt”. It’s a step by step images process with a short description for each of them.”
Mapping through Reactor Cloth
Categories: 3d Studio Max, Articles, Offsite, Textures / Materials
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I will explain you how to use reactor cloth in mapping any object or model. All of you noticed that every model required lot of tweaking to remove the stretching.
Making of Crow
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials, ZBrush
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“Hi, I’m Andrius Balciunas, and I’m going to guide through the creation process behind my image “Crow”. I suggest you go and make yourself a cup of coffee or tea, so that reading this will be more enjoyable. I hope you find this Making Of useful and that you learn something new!”
Making of Forest Mage
“This “Forest Mage” image was created for a book of the same name, written by Robin Hobb and published by Harper Collins.”
Making of Chinese Girl
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“After seeing a lot of nice girl renders on the internet, I decided to make a Chinese style girl myself. In the process of making this girl, I found that the most important thing to a character is the facial expression and posture. When considering the facial expression, I paid most attention to her eyes and mouth because these two areas are the key to the facial expression.”
Making of Princess of Madness
Categories: Articles, Blender, Lighting, Modeling, Offsite, Textures / Materials
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“My original concept was to create a female clown, but I changed my mind later and so the original concept and the result are totally different. When I was in the process of creating this image, new ideas came into my mind and these shaped the final image.”
Painting Clothes
“In painting the folds in cloth, it helps to have reference if you need it. Keep a folder near your computer of reference material. Or take a look at a few books out there that specialize in helping the artist draw cloth.”
Making of Happiness is a Blue Bird
“Happiness is a Blue Bird that one afternoon settled on our warm palm and left us something like a trace of a lost paradise that never was reached by anyone and that everyone dream with at some moment, sleeping or in wakefulness”.”
“Making of “Do you want to play with me?”
“The first thing here, is to choose the right colour scheme. This will depend on a lot of things, like for instance the mood or the story that you wish to tell… I wanted to do something really colourful and warm, so for the character I choose some very saturated orange, mixed with yellow and pink, the background will be colder…..”