“I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions. I usually use the old trick by putting a grid on top of a reference photo I’ve shot, and thenI copy the same grid onto a blank canvas and start drawing grid by grid from what I see on the reference photo.I make sure to keep the grid on….”
Making of The Park
The goal of this tutorial is to give you some insight into my process and to show how you can achieve a believable illustration using color and value as opposed to concentrating on rendering….
Making of Seheiah
“In my artwork, I generally try to express a feeling, to tell a story’ Seheiah is a bit different. I had been asked to illustrate August for a publishing firm. So I based my artwork on the idea of a kind of goddess in an antic style. I wanted it to depict a quite “fresh and radiant” feeling, a reminder of a summer morning. Thus I decided to include a wood with a lake above which my goddess would fly….”
Making of Blue Dragon
“The final image, probably my first attempt in a long, long time to colour something in Photoshop, been too comfortable with Painter. I got too scared with Photoshop’s brush setting and the way the colour mix in PS that I always stick with my Painter. Lately I see a lot of inspiration of awesome work done in Photoshop that still gave…”
Making of Jealour Bodyguard
“Jealous Bodyguard is one of ten pieces for a self promotion project that I am currently compiling called “Companions.” Each image within the book refers to people and animals from an imaginary place focusing on the relationships between the human inhabitants and the local wildlife. “Jealous bodyguard” was created with the idea of an animal used for protection as well as companionship for a young, regal, woman…”
Making of The Babysitter
“Hi, My name is Roy Stein, and I’m a 3DArtist/ Compositor and illustrator working in an American\\Israeli animation studio in Israel. In this tutorial, I’m going to show you how I use Texture manipulation in my painting process, in order to help achieve that realistic, messy look, which is quite difficult to get just by mixing colors in a painting program, not to mention it gives you the ability for shorter deadlines..”
Making of Rejuvenator of the Human Flame
“The evolution of the world involves the success and failures made by people, and nature’s other inhabitants and resources. The same proves true when applying this context to art. The evolution of my art (and most likely anyone’s, I believe) is partially based upon the mistakes that I have made and have learned from, which are all going forward to evolve into successful triumphs.”
Making of Summon Infinity
“I am not a talented draftsman; my initial sketches are always completely embarrassing, but I know I’ll have time to fix things later. Right now the concept is important – finding the right canvas size, colours, and composition. I’ll have time to fix the “god-awful” anatomy later on.”
Creating Cloth
“This tutorial will demonstrate how to use the cloth simulation in XSI 3.0. To start with will create a basic grid that will fall under gravity and interact with a basic object – a sphere.”
How to use SyFlex to simulate Cloth
“This article goes through some techniques to create realistic cloth simulation, covering the most important features and potentialities of Syflex. I’ll be referring to XSI 5.0 but I’ll also try to be as detached as possible from the software itself and concentrate only on Syflex, so that also non-XSI artists will be able to find it useful.”
How to animate Cloth
“While I was working on an animation project, I was struggling a little bit on how to get a localized effect on getting cloth simulation to work on a character. So, I took a small hiatus on my own character and opened and old scene to test my theory on a way to control my cloth. A lot of artists like me having tried many different ways to get cloth simulation working and have struggled constantly. In this tutorial you will learn how to create realistically looking clothes.”
Mesh extraction
“Our new collection of ZBrush video tutorials by Pixologic explore several ways of extracting parts of your mesh to help in creating cloths, hair etc.”
Simple cloth creation
“In this Quick Tip Tutorial from ZClassroom.com, find out how to use ZBrush to create a simple, but great looking, piece of cloth.”