Making of The Babysitter

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“Hi, My name is Roy Stein, and I’m a 3DArtist/ Compositor and illustrator working in an American\\Israeli animation studio in Israel. In this tutorial, I’m going to show you how I use Texture manipulation in my painting process, in order to help achieve that realistic, messy look, which is quite difficult to get just by mixing colors in a painting program, not to mention it gives you the ability for shorter deadlines..”

Making of Rejuvenator of the Human Flame

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“The evolution of the world involves the success and failures made by people, and nature’s other inhabitants and resources. The same proves true when applying this context to art. The evolution of my art (and most likely anyone’s, I believe) is partially based upon the mistakes that I have made and have learned from, which are all going forward to evolve into successful triumphs.”

How to animate Cloth

Written June 18th, 2008
Categories: Articles, Modeling, Offsite, Softimage XSI
No Comments »

“While I was working on an animation project, I was struggling a little bit on how to get a localized effect on getting cloth simulation to work on a character. So, I took a small hiatus on my own character and opened and old scene to test my theory on a way to control my cloth. A lot of artists like me having tried many different ways to get cloth simulation working and have struggled constantly. In this tutorial you will learn how to create realistically looking clothes.”

Mesh extraction

Written June 18th, 2008
Categories: Modeling, Offsite, Videos, ZBrush
No Comments »

“Our new collection of ZBrush video tutorials by Pixologic explore several ways of extracting parts of your mesh to help in creating cloths, hair etc.”

Designed by Alejo "Mr. Bluesummers" Grigera"
©2012 MrBluesummers.com