Decals

Written August 16th, 2009
Categories: Modeling, UVWs / Texturing, Videos
10 comments

Hey all,

This week we’ve got a really super technique- decals.  I’ll be showing you how to very quickly add some uniqueness to otherwise repetitive textures in 3dsMax and game levels.

Basically what you’ll do is create a layer of polygons just above the original geometry.  This is accomplished by selecting polygons in the editable poly object, using the detach tool (as clone), and applying a push modifier.  Then you can apply an opacity mapped material to add graffiti, posters, or trash to almost any surface!  As always, don’t hesitate to leave comments for improvement or ideas for future Monday Movies!

The street Racer Texturing

Written June 18th, 2008
Categories: Articles, Lightwave, Modeling, Offsite, Textures / Materials
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“Welcome to this mini-tutorial. This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan Skyline GT-R R34, modified to look like a street racer. I will be using the new Total Textures v8 Vehicles CD.”

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