Decals

Written August 16th, 2009
Categories: Modeling, UVWs / Texturing, Videos
10 comments

Hey all,

This week we’ve got a really super technique- decals.  I’ll be showing you how to very quickly add some uniqueness to otherwise repetitive textures in 3dsMax and game levels.

Basically what you’ll do is create a layer of polygons just above the original geometry.  This is accomplished by selecting polygons in the editable poly object, using the detach tool (as clone), and applying a push modifier.  Then you can apply an opacity mapped material to add graffiti, posters, or trash to almost any surface!  As always, don’t hesitate to leave comments for improvement or ideas for future Monday Movies!

Meshsmooth Seams

Written July 28th, 2009
Categories: Modeling, Videos
4 comments

Adding creases  and seams to your inorganic models doesn’t have to be hard.  In this Monday Movie, I’ll be showing you how to create sharp or smooth creases in your meshsmoothed models using the extrude edge tool.  This is the technique I used to create the lines in my Sofa Speed Model.

Painting a Frame from Lord of the Rings

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“This image is part of a series of quick painting execises featuring “Lord of the Rings” characters. As a reference, I used a frame of the movie’s DVD put on pause on a TV”

Modelling an Ear

Written June 18th, 2008
Categories: Articles, Lightwave, Modeling, Offsite
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In this tutorial you will learn a technique for modelling details that can be applied for many things. Specifically a human ear.

Basic Normal Map creation in Maya

Written June 18th, 2008
Categories: Modeling, Offsite, Videos, ZBrush
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In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.

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