This week we’ll be taking a look at how you can set up a depth of field blur effect in VRay for 3d Studio Max. Since it’s as easy as clicking a checkbox, we’ll also go over how to adjust the effect to different distances and set the quality level so that renders don’t take so long.
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Written June 18th, 2008
Categories: Articles, Effects, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Categories: Articles, Effects, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“This is a very simple scene. There are only 2 “real” Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes. All the bigger Plants, as well as the long grass, are planes with textures from the Total-Textures v10. The small grass was made with Sasquatch.”