VRay Depth of Field

Written April 1st, 2010
Categories: Effects, Rendering / Compositing, Videos
8 comments

This week we’ll be taking a look at how you can set up a depth of field blur effect in VRay for 3d Studio Max.  Since it’s as easy as clicking a checkbox, we’ll also go over how to adjust the effect to different distances and set the quality level so that renders don’t take so long.

Home

“This is a very simple scene. There are only 2 “real” Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes. All the bigger Plants, as well as the long grass, are planes with textures from the Total-Textures v10. The small grass was made with Sasquatch.”

Naking of Nature of Man

“This scene was made using Lightwave for modelling, Photoshop was used for the textures, background image and post work. FPrime was used for final rendering.”

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