Halo Reach Renders & Wireframes

Written June 5th, 2011
Categories: Blog
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Forum-member X-Convict posted some amazing renders and wireframes from Microsoft’s Halo Reach. Re-Posted here, learn and enjoy!

Sweet Inspiration from NatGeo

Written April 20th, 2010
Categories: Blog
2 comments

There’re some great photos of the Iceland volcanic ash cloud being posted over at National Geographic.  Check it out.

Incredible- and great inspiration, too.

Steampunk Hotel Eden Photos

Written February 3rd, 2010
Categories: Blog
7 comments

Hey everyone,

So I took a trip to Argentina about a month ago, and I wanted to upload some of the sweet photos I took of the Hotel Eden.  It’s basically this massive hotel that was built back in the late 1800s and early 1900s and it just screams spooky steampunk from every angle.  I took as many shots as I could.  The originals are in high resolution (2500px wide) but below you’ll find some thumbnails that click through to the higher resolution versions. Be sure to click the “More” link- there’s TONS of images!

Eden Hotel Balcony 01

Eden Hotel Balcony 02
Read the rest of this entry »

Duke Nukem Forever Artwork

Written May 10th, 2009
Categories: Blog
1 Comment »

Hey all,

I’m hammering away at an awesome Monday Movie for you this week!  It’ll be in two parts, so you know it’s got a king-size load of tips for you!  <<EDIT>> I’m already getting e-mails about this; I’m afraid the second part will have to happen next week.  I only have time to do one this week; I’m getting slammed by work, and I’m falling behind schedule with the 3dCodex.

Troop Carrier High/Low Resolution

Troop Carrier High/Low Resolution

While you wait tonight, it looks like a lot of 3d art has been leaked by some Duke Nukem employees that were recently laid off.  While it’s sad when someone loses their job, it means you get to look at some amazing high resolution and low resolution shots of game props.  These are some great references for coming to grips with converting high-poly props into low-poly forms.  Getting a good look at these images is time well spent!

Click here to get a good look!

Steampunk Reference Images (High Res)

Written February 4th, 2009
Categories: Blog
3 comments

I recently went to the museum near my house with a camera and found that they’ve got a whole truckload of old machinery from the steampunk era (1870-1920).  They’re mostly adding machines, but there’s some punch-card machines and slide-rules in there too. For those who are new to the steampunk idea, here’s a snippet from Wikipedia:

Steampunk is a subgenre of fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used-usually the 19th century, and often set in Victorian era England-but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date. Other examples of steampunk contain alternate history-style presentations of “the path not taken” of such technology as dirigibles or analog computers; these frequently are presented in an idealized light, or with a presumption of functionality.

These images are generally over 1000px wide.
Thumbnails
Circular Slide Rule c1895
Pocket Table c1900
Brass Slide Rule c1700
Pocket Lord's Calculator
Pocket Calculator Slide Rule
Masive Brass Lord's Calculator
Desktop Adding Machine c1890
Primitive Computing Machine
Computer Interface 1880
Punchcard Computer c1900
Punchcard Tabulator c1880
Punchcard Tabulator Reader
Punchcard Puncher
Punchcard Tabulator c1880
Desktop Computer 1890
Calculator Keys
Desktop Programmable Computer 1930
Desktop Computer c1880

Fixing Reference Images

Written June 18th, 2008
Categories: Offsite, Painting / Drawing, Photoshop, Videos
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“This video tutorial in photoshop created by Aziz Khan. In this video you can learn how to fix the reference images when there is difference in proportions of image or used differenent focal length. Later, showed how to bring the reference images into Maya to put them in reference planes to start modeling. Total length of this video is 17 minutes and little increase the volume of your speakers because the sound is little low.”

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