Cross Sections

Written April 7th, 2010
Categories: Modeling, Videos
8 comments

In this week’s video tutorial we’ll be learning about how you can combine the slice and cap holes modifier in order to create cross sections of your 3d models. Remember that you’ll need to use closed geometry in order for this technique to work properly!

Making of Super Snail

“This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I use a spiral spline and a circular shape inside a sweep NURBS, I activate it and adjust the spiral parameters to get both the necessary turns and the thickness at the beginning and at the end.”

Import and Turntable Rotate in Unreal Ed

“In this demonstration we go through a few different ways of getting your work into Unreal Editor 3. Includes: * Exporting ASE files from 3dsmax * Exporting PSK and PSA files from 3dsmax * Importing into UE3 * Creating a basic material * Applying an Animation in UE3″

Making of Steam Traveller

“I recently finished my new work “Steam Traveler” and I will now tell you and even show how I did this project. I hope it will be funny, interestingly and, most importantly, useful.”

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