How to use GI and Final Gather

Learn how to use mental ray’s Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on how to combine mental ray’s lighting features for higher quality renders.

Rendering for Animation with Final Gather

Written June 18th, 2008
Categories: Offsite, Rendering / Compositing, Softimage XSI, Videos
No Comments »

“In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in this video we will see a technique for solving this problem entirely and how to produce a rendered camera animation without any flickering at all.”

Pigeon: Impossible – Part 8

Written June 18th, 2008
Categories: Offsite, Rendering / Compositing, Softimage XSI, Videos
No Comments »

“Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the short was XSI, the podcasts are focused on CG techniques that should work in any 3D package. For more information about the film, please visit www.pigeonimpossible.com. This fourth part contains one podcasts from the film, hope you will enjoy this informative thing which helps you in your future projects.”

Making of Ingrid Bergman

Written June 18th, 2008
Categories: Articles, Lighting, Maya, Offsite
No Comments »

“At the age of 17, Ingrid Bergman auditioned for and was accepted to the Royal Dramatic Theatre in Stockholm. During her first summer break, she was hired at a Swedish film studio, which consequently led to her leaving the Royal Dramatic Theater to work in films full time, after having attended for only one year. At the age of 21, she married a dentist, Petter Lindstr’m (who would later become a neurosurgeon). In 1938, she gave birth to a daughter.”

Making of 1964 Peugeot 404

“When modeling a car I generally try to find something different to build, something I haven’t seen before (in 3D). I enjoy modeling older cars because I find their shape more fascinating than modern cars. Sometimes I have an idea of the final image I want to achieve…”

Making of The Queen

“This “making of” article is sharing my knowledge of how I made the character ‘ The Queen. I assume you have the knowledge of basic modeling skill in your favorite 3d package and I will focus more on rendering.”

How to fake Final Gather with shaders

“This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic idea behind this, is to create faster and non-flickering (animation) renderings. Unfortunately this method is not as accurate as FG and doesn’t support multiple bounces.”

Rending with Final Gather and GI

“Learn how to use mental ray’s Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on how to combine mental ray’s lighting features for higher quality renders.”

Designed by Alejo "Mr. Bluesummers" Grigera"
©2012 MrBluesummers.com