(Re)Making a Waterbox

Written December 28th, 2009
Categories: Effects, Modeling, Rendering / Compositing, Videos
5 comments

Hey everyone!

I’m on vacation right now, but I’ve queued up this Monday Movie so that you can start your new year right!  This week I’m showing you how to create a water box in 3dsMax using the mental ray renderer.  For those of you who don’t know it, a water box is a great way to practice your rendering technique and for learning how the different settings work in mental ray.

Precomputed vs Manual Lighting

Written November 30th, 2008
Categories: Lighting, Rendering / Compositing, Videos
1 Comment »

This Monday Movie is a good one, though it’s kind of a loosy-goosy topic so if I sound lost it’s because some things are hard to describe. Here we’re talking about the old-school way of lighting; omni lights and careful rendertime management. By using ambient-only omni lights and careful light projection, you can achieve results similar to what advanced automatic solutions could provide but at a fraction of the computational difficulty.

Bringing the render time down below 20 seconds per frame is critical in making an animation for a client or for yourself. No sense spending an entire weekend to render something that a little care and technique could have confined to a 3-hour stint. Enjoy this brief overview of how you can trim those minutes down to seconds.

Making a Waterbox

Written November 17th, 2008
Categories: Effects, Lighting, Rendering / Compositing, Videos
6 comments

So there’ve been a lot of posts lately regarding mental ray caustics in 3d studio max, and I figured this would be a great time to do a Monday Movie about creating and playing with a waterbox! A waterbox is basically a caustics test that you can play around with and really get accquainted with this advanced feature of mental ray.

Making of Master of the Bottle

“Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like “Master of the Bottle”.”

Making of Green Frog

“Hi, my name is Massimo Righi and I am freelance CG artist form Italy. What I’m going to do, is trying to show you the main steps of how I’ve made my “Male Green Frog”.”

Dome Based Lighting

Written June 18th, 2008
Categories: Articles, Lighting, Maya, Offsite
No Comments »

“Hello everyone and welcome to Dome Based Lighting tutorial, in this tutorial I will show you how to light up your scene using dome based lighting with Maya 8.0, I love this technique because it’s very fast in rendering and you can save lot of your time using this method.”

Calculate GI through various renderers

“In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray & brazil”

Mental Ray Illumination

Tutorial which simulates the illumination techniques of a photo studio. Ideal for Industrial/ Product/ Furniture Design

Interior Illumination

Written June 18th, 2008
Categories: 3d Studio Max, Articles, Lighting, Offsite
No Comments »

“Dear Architects and interior designers, this is one of my tutorials that I wrote for my students of the Florence Design Academy. This tutorial is about the illumination of a room which is illuminated by sunlight coming through a window (ideal for living rooms, kitchens and bed-rooms).”

Rendering Objects using Vray

“This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the caustics, reflection, GI in a scene.”

Realistic Glass with Maya

Written June 18th, 2008
Categories: Articles, Maya, Offsite, Textures / Materials
No Comments »

“For this demo we will utilize Maya’s Blinn material, Ramp texture, and Sampler Info utility. We will also use Mental Ray’s Dielectric Material and new Mia_material. The user of this tutorial should note that I have also used Mental Ray as my renderer, with Final Gathering, Global Illumination, Caustics, and Image Based lighting used for optimal realism.”

Global Illumination with Mental Ray

Written June 18th, 2008
Categories: Articles, Lighting, Maya, Offsite, Rendering / Compositing
No Comments »

“Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light. We will explore each of these in the following sections with theory and practice.”

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