“Hello, my name is Michail Kalinich and I am very grateful to 3DTotal for the possibility to create a making of my work, Dream. The objective of this project was to create a picture of an old toy. I hope this work will interest a lot of people for whom this image may have reawakened their recollection of their teen years.”
Making of Dream
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
Making of The Prometheus
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“Hi everybody, we are Marco T’rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project “The Prometheus”. We are both students in Virtual Design at the University of Applied Sciences in Kaiserslautern.”
Making of The Gift
Categories: 3d Studio Max, Articles, Effects, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
1 Comment »
“This image was based on the following idea: A carpenter wishes to give his son a gift and the only thing he knows for certain is that he wants the gift to be new. Finally he comes up with the idea of a wooden car.”
Making of Kid
Categories: Articles, Lighting, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“I was looking for a character to do for my reel and so I started looking around on the Internet. Normally I have no idea what I want, so I just visit flickr or other photo sites to find good images.”
Making of Vantage at Dusk
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different locations and traced from different perspectives and photos.”
Making of Where the Music meets Fine Art
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“As I am a great music lover and I love lots of different musical styles, I decided to create a musical instrument. At first, I didn’t know which one I was going to choose to recreate, but I liked the sound of making a guitar and so I decided to give it a go…”
Making of Play
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“The main inspiration behind “Play” was our living room wallpaper. I have a very similar bear sitting on top of a CD rack in front of the wallpaper, so I thought it would be just a fun little project to model it and play with hair and fur. I also wanted to see how far I could push an image on my own, without a retouching team…”
Making of Speed Demon
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“For this scene my initial idea was to model a realistic car, but I wanted to make an old one, such as you see in the exhibitions. I started searching for references and blueprints on Google, to find one that was interesting to model, and after a long search I chose the Aston Martin Ulster.”
HDRI from scratch
“In this new tutorial, I will guide you into making a simple self-made HDRI from scratch, without the use of a photo camera.”
How to Combine a Photo and a CG Object
Categories: Articles, Lighting, Lightwave, Offsite, Rendering / Compositing
No Comments »
This tutorial will teach you how to combine and integrate a CG model in a real scene.