In the last section we learned how to fake a cable using materials. But what if you’re going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline! It’ll take a long time to render, and can seriously bog down your viewports so make heavy use of display as box once you’re done.
Fake Twisted Wire
This is part 1 of a two parter because I missed a week. In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry! It’s easier than you think, and 95% of the time faking a twisted wire can be just as effective (and considerably faster) than modeling one by hand.
Cross Instance Modeling
Welcome to the very first Monday Movie!
I can say that it’s been another learning experience for me (as it will hopefully be for you). I found out too late that the audio on this video is delayed by about 12 seconds, so my fix is kind of…noticable. Sorry! Next week I’ll shoot for pegging the audio perfectly, and getting a better FLV conversion from YouTube. This week I’ll show you how to set up cross-instance modeling to get interesting modeling effects in a very short time.