This is the starter file for my Intermediate mental ray Lighting Tutorial. You can use this file to follow along with the original tutorial. It’s populated with a potted tree, a table, and a coffee maker 3d model- plus a few lighting fixtures.
Lighting Starter Scene
Meshsmooth Seams
Adding creases and seams to your inorganic models doesn’t have to be hard. In this Monday Movie, I’ll be showing you how to create sharp or smooth creases in your meshsmoothed models using the extrude edge tool. This is the technique I used to create the lines in my Sofa Speed Model.
Bloody Checker Texture
Categories: Articles, Blender, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“These are the main steps to make a “bloody” checker texture in the freeware software called Mapzone ‘ Powerful Texturing Tool Ever, Download this software now and start working. We’ll go through creation of the diffuse, normal and specular for the texture. We will use a ‘Checker’ Fx-Map as base for this texture (drag and drop it from the left scrolling panel).”
Interior Illumination
“Dear Architects and interior designers, this is one of my tutorials that I wrote for my students of the Florence Design Academy. This tutorial is about the illumination of a room which is illuminated by sunlight coming through a window (ideal for living rooms, kitchens and bed-rooms).”
Interior Lighting using Vray
Categories: 3d Studio Max, Lighting, Offsite, Rendering / Compositing, Videos
No Comments »
“This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the interior lighting, materials & rendering (explained color mapping, gamma). This 8 minutes video tutorial will definitely help you.”
How to light an Interior Scene
“This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray. After rendering in 3ds max, Mahmoud wll show you the color correction in Photoshop.”
Modelling a Chair
“This is a basic tutorial of the Florence Design Academy to understand how to use the SPLINES effectively in the field of Interior/Furniture Design. This tutorial is based only on splines. It is very important that your chair has the correct dimensions, otherwise the rendering with Mental Ray will not be optimal. Let’s begin our tutorial.”
Architectural Modelling
“This tutorial will teach you the basic architectural modeling and working with Editable Poly. This tutorial is strictly for those which opening the Autodesk 3ds max first time or frightened with the number of buttons and options in 3ds Max, but in the beginning you will only use some of them.”