Mesh Extraction in ZBrush

Written June 18th, 2008
Categories: Modeling, Offsite, Videos, ZBrush
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“In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush and extract the full potential of the ZBrush. As always you can also download the files in flv format for later viewing.”

Making of An Amphibious Man

Written June 18th, 2008
Categories: Articles, Modeling, Offsite, ZBrush
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“A ZBrush speed sculpt created by Jesse Sandifer.Jesse uses ZBrush brush, painting and posing tools to create a toad type character with some human qualities. These videos are produced by Pixologic Inc.”

Creating Rock Arch

Written June 18th, 2008
Categories: Articles, Modeling, Offsite, Softimage XSI
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“Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It’s simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv’s of the model, import/export operations, have to be familliar with ZBrush a bit and with photoshop too.”

Choosing an Interaction Model

Written June 18th, 2008
Categories: Import / Export, Offsite, Softimage XSI, Videos
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Coming from Maya or 3DSMax into Softimage|XSI? No problem! In this quick tutorial you will learn how to change shortcuts inside Softimage|XSI to Maya or 3DSMax for faster familiar feel while working in your projects. Learning quickly and efficiently is the key to mastering Softimage|XSI.

How to create a realistic CD Jewel Case

Written June 18th, 2008
Categories: Modeling, Offsite, Softimage XSI, Videos
1 Comment »

Learn how to create this realistic CD Jewel Case with polygons inside SOFTIMAGE|XSI. Learn tips and tricks used in the industry to create this model in a fast and efficient way that helps you save time.

Modeling Volleyball

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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You guys have learned various techniques about creating a ball but in this beginners tutorial we will learn another technique about modeling the ball of volleyball sport.

Making of Trapped

“I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and depth of field are rendered within Maya. There is no postwork, only an accentuation of the contrast in Photoshop used to create the textures.”

Modeling Tire in Maya

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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“Hello Everyone!! And welcome to this sport car tire modeling tutorial, In this tutorial I will show you how to create realistic looking sport car tire in Maya, I tried to explain every necessary things with visual screen shoots I hope this could helps you to grasp it easily during modeling.”

Secrets of Swimsuit Babe

“Making an attractive woman is always a goal for most CG enthusiasts. It’s also true to me. After a few years’ learning, I think it’s time to make one myself. Apart from attractiveness, I also want it to be a full body character, have long hairs; long legs, healthy skin tone, wearing high-heel shoes, and I want to avoid nudity as well.”

Modelling a Spitfire War Plane

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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“Hello everyone and welcome to this (Spit Fire War Plane) tutorial!! In this tutorial I will show you how to model a spit fire war plane, this tutorial is pretty handy for those of you who are in love with old war planes like me :-)

Making of the Standing Beauty [Nude]

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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“I really like the photography. In this work created for CGArena challenge themed beautiful and won the third prize, I tried to reproduce the style of classical black-and-white photographs. Slightly looking at the Google and I found a few suitable images. [Warning: this making contains the CG Nudity]“

Making of Classical Girl

Written June 18th, 2008
Categories: Articles, Lighting, Maya, Modeling, Offsite
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“Artist from China make the best efforts to show the oriental beauty in the image Classical Girl This model cost me a long time. I try my best to make it perfectly, so sometimes I change the superciliary arches prominent, sometimes I choose to have the eye lids inward or outward, sometimes I have to check the cheek bone to make it proper and sometimes I have to better the musculus orbicularis oris shape, the nose shape, and so on. I always make best efforts to make the structure clear and challenge my limits to making the oriental beauty.”

Making of Meet You

Artist from China will share the production process of the very appreciated image created in Maya and ZBrush

Modeling Calculator

“This tutorial will walk you through the steps to creating a calculator. First of all, In Customize> Unit Setup change display unit scale to metric and select Centimeters so you can follow the tutorial exactly with dimensions.”

Modeling Punching Machine

Written June 18th, 2008
Categories: 3d Studio Max, Articles, Modeling, Offsite
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“Hello everyone, Are you ready to create a punching machine in 3ds max? In this tutorial we will work with polygon, slice plane, shape merge, editable poly, spline, chamfer box and chamfer cylinder.”

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