Jeremy Ylilammi released a new version of his noise map. In case you’re not familiar with it, Bercon’s noise implementation is a fresh new procedural map for 3dsMax. You can get a nearly limitless variety of noise shapes using this one texture. Best of all, it’s free!
High Frequency Skin Detailing
These videos tutorial show a fast and easy way to add some very complex looking details in a 3d model. I had a little time to record part of the skin detailing process for my latest doodle last night and hopefully useful for many. As always you can also download the file for later viewing.
Create Realistic Rain
If you want to show any picture in a rainy season then you dont have to wait for a rain. Just open in Photoshop and follow these steps… What dont believe me…try and have a look.
How to create a Leather Material
Categories: 3d Studio Max, Articles, Offsite, Textures / Materials
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Leather is one of the most used materials in the field of Furniture design. Especially for the design of sofas or couches. It is quite easy to obtain a good leather material. The leather material quality strongly depends on the illumination in your scene.
How to paint Rocks
“In this tutorial, we will exercise on drawing rocks, stones, cliffs or anything made of stone. There are many ways to achieve this… I will just show you my favorite one. depending on their structure, rocks look very different. For this tutorial I decided to make sharp reefs in the water … but you can use the same technique for anything stoney.”