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	<title>MrBluesummers.com &#187; Photoshop</title>
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	<link>http://www.mrbluesummers.com</link>
	<description>Free 3d tutorials, resources, and downloads.</description>
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		<title>Cutting &amp; Dressing Texture Maps</title>
		<link>http://www.mrbluesummers.com/582/video-tutorials/texture-cutting-and-dressing-monday-movie</link>
		<comments>http://www.mrbluesummers.com/582/video-tutorials/texture-cutting-and-dressing-monday-movie#comments</comments>
		<pubDate>Sat, 17 Jan 2009 01:13:21 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[UVWs / Texturing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[UVW Mapping]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=582</guid>
		<description><![CDATA[<p>Use what you know about your diffuse map to extract a bump map and a specular/glossy map in Photoshop.  Bring all 3 into a material in 3dsMax to get incredible results!</p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m afraid I don&#8217;t have a new tutorial for you, so in exchange I&#8217;m offering two neat bits.  The first is that I&#8217;m uploading the Monday Movie a few days early this week, so that you can enjoy it that much sooner.  It also shows you that I&#8217;ve been working on something so you don&#8217;t think I was goofing off- ignoring my promise of a new 3dsMax tutorial.</p>
<p>The other neat thing is that this Monday Movie is special!  I&#8217;ve added a whole new intro sequence, and the video footage is now in wide-screen.  I know it&#8217;s a little blurry, but trust me; next week is going to be sharper than your mom&#8217;s opinions.  Fun!</p>
<p>This week&#8217;s Monday movie is about cutting and dressing texture maps by using what your perception of the diffuse map is.  I show you a paint-chips texture, and because I know the materials that are present in the image I&#8217;m able to pull out a bump map and a glossy/specular map as well!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quick Start Series &#8211; Part 4</title>
		<link>http://www.mrbluesummers.com/2689/video-tutorials/quick-start-series-part-4</link>
		<comments>http://www.mrbluesummers.com/2689/video-tutorials/quick-start-series-part-4#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[capturing]]></category>
		<category><![CDATA[displacement maps]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[rigs]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2689/uncategorized/quick-start-series-part-4/</guid>
		<description><![CDATA[<p>&#8220;This quickstart series contained the information and techniques that can&#8217;t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. Before this we already released 3 parts, links can be found on the bottom of this page. In the coming weeks more exclusive [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This quickstart series contained the information and techniques that can&#8217;t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. Before this we already released 3 parts, links can be found on the bottom of this page. In the coming weeks more exclusive tutorials will be available for everyone for free viewing and download.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2689/video-tutorials/quick-start-series-part-4/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Timelapse Making</title>
		<link>http://www.mrbluesummers.com/2698/video-tutorials/timelapse-making</link>
		<comments>http://www.mrbluesummers.com/2698/video-tutorials/timelapse-making#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[ambien occlusion]]></category>
		<category><![CDATA[bust]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[post production]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[sculpt]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2698/uncategorized/timelapse-making/</guid>
		<description><![CDATA[<p>&#8220;In Holland at the &#8220;End User Event&#8221; Wayne Robson gave a Mudbox Masterclass to a standing room only audience filling in at the last moment he showed the creation from nothing to final render in 55 min. But here in a timelapse making he will show everything in a 6 min.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;In Holland at the &#8220;End User Event&#8221; Wayne Robson gave a Mudbox Masterclass to a standing room only audience filling in at the last moment he showed the creation from nothing to final render in 55 min. But here in a timelapse making he will show everything in a 6 min.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Showcasing the Model</title>
		<link>http://www.mrbluesummers.com/2700/video-tutorials/showcasing-the-model</link>
		<comments>http://www.mrbluesummers.com/2700/video-tutorials/showcasing-the-model#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[Ambient Occlusion]]></category>
		<category><![CDATA[ao]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[post production]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[showcase]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2700/uncategorized/showcasing-the-model/</guid>
		<description><![CDATA[<p>In this series of tutorials I&#8217;ll be showcasing different ways to present your models. I start by showing an interesting way of making an object appear as if it&#8217;s being constructed from the ground up.</p>
]]></description>
			<content:encoded><![CDATA[<p>In this series of tutorials I&#8217;ll be showcasing different ways to present your models. I start by showing an interesting way of making an object appear as if it&#8217;s being constructed from the ground up.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2700/video-tutorials/showcasing-the-model/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creating Rock Arch</title>
		<link>http://www.mrbluesummers.com/2732/3d-tutorials/creating-rock-arch</link>
		<comments>http://www.mrbluesummers.com/2732/3d-tutorials/creating-rock-arch#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[arch]]></category>
		<category><![CDATA[high res]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[normal map]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[rocky surface]]></category>
		<category><![CDATA[stone surface]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2732/uncategorized/creating-rock-arch/</guid>
		<description><![CDATA[<p>&#8220;Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It&#8217;s simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv&#8217;s of the model, import/export operations, have to be familliar [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It&#8217;s simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv&#8217;s of the model, import/export operations, have to be familliar with ZBrush a bit and with photoshop too.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2732/3d-tutorials/creating-rock-arch/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Tiger Zoo</title>
		<link>http://www.mrbluesummers.com/2786/3d-tutorials/making-of-tiger-zoo</link>
		<comments>http://www.mrbluesummers.com/2786/3d-tutorials/making-of-tiger-zoo#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[animal]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[model zoo]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[shave and haircut]]></category>
		<category><![CDATA[tiger]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2786/uncategorized/making-of-tiger-zoo/</guid>
		<description><![CDATA[<p>&#8220;Photography has always inspired me; I love especially shots of nature and wildlife from magazines like The National Geographic. During a recent travel in the South East of Asia, I visited Sriracha Tiger Zoo in Thailand and I took many photos of all the animals living there. There is no better reference material to use [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Photography has always inspired me; I love especially shots of nature and wildlife from magazines like The National Geographic. During a recent travel in the South East of Asia, I visited Sriracha Tiger Zoo in Thailand and I took many photos of all the animals living there. There is no better reference material to use than the one you personally create <img src='http://www.mrbluesummers.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> &#8220;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2786/3d-tutorials/making-of-tiger-zoo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of the Joker</title>
		<link>http://www.mrbluesummers.com/2812/3d-tutorials/making-of-the-joker</link>
		<comments>http://www.mrbluesummers.com/2812/3d-tutorials/making-of-the-joker#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dark knight]]></category>
		<category><![CDATA[joker]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[movie poster]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2812/uncategorized/making-of-the-joker/</guid>
		<description><![CDATA[<p>&#8220;When I first saw the dark knight movie posters I really liked them &#8211; especially one of them. I decided to try to do something similar, just for fun, but I didn&#8217;t want my character to look like Heath Ledger; I wanted to do something that was similar, but still original.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;When I first saw the dark knight movie posters I really liked them &#8211; especially one of them. I decided to try to do something similar, just for fun, but I didn&#8217;t want my character to look like Heath Ledger; I wanted to do something that was similar, but still original.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2812/3d-tutorials/making-of-the-joker/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Fatjon&#8217;s Performance</title>
		<link>http://www.mrbluesummers.com/2824/3d-tutorials/making-of-fatjons-performance</link>
		<comments>http://www.mrbluesummers.com/2824/3d-tutorials/making-of-fatjons-performance#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[dj]]></category>
		<category><![CDATA[fatjon]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[proportions]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2824/uncategorized/making-of-fatjons-performance/</guid>
		<description><![CDATA[<p>&#8220;Hi, I am Qu Yu Cheng, my net ID used to be TJ75, or Sofaman. Here I would like to share my foundation of CG work, Fatjon&#8217;s performance, with all my friends.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hi, I am Qu Yu Cheng, my net ID used to be TJ75, or Sofaman. Here I would like to share my foundation of CG work, Fatjon&#8217;s performance, with all my friends.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2824/3d-tutorials/making-of-fatjons-performance/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Where&#8217;s She Looking</title>
		<link>http://www.mrbluesummers.com/2829/3d-tutorials/making-of-wheres-she-looking</link>
		<comments>http://www.mrbluesummers.com/2829/3d-tutorials/making-of-wheres-she-looking#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[body paint]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[poser]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[woman]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2829/uncategorized/making-of-wheres-she-looking/</guid>
		<description><![CDATA[<p>&#8220;As a quick summary of the project, my work flow consists seven programs/plug-ins; Maya, Mental Ray, Poser, Photoshop, Bodypaint and Shave and Haircut.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;As a quick summary of the project, my work flow consists seven programs/plug-ins; Maya, Mental Ray, Poser, Photoshop, Bodypaint and Shave and Haircut.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2829/3d-tutorials/making-of-wheres-she-looking/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Speed Runners</title>
		<link>http://www.mrbluesummers.com/2990/3d-tutorials/making-of-speed-runners</link>
		<comments>http://www.mrbluesummers.com/2990/3d-tutorials/making-of-speed-runners#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Scene]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[skyscrapers]]></category>
		<category><![CDATA[speed]]></category>
		<category><![CDATA[stylised]]></category>
		<category><![CDATA[vehicle]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2990/uncategorized/making-of-speed-runners/</guid>
		<description><![CDATA[<p>&#8220;The concept illustration &#8216;Speed Runners&#8217; was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I was involved in creating a series of illustrations based on science-fiction themes using a ZBrush to Photoshop pipeline. &#8216;Speed Runners&#8217; was a direct result of that multi-platform experiment.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;The concept illustration &#8216;Speed Runners&#8217; was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I was involved in creating a series of illustrations based on science-fiction themes using a ZBrush to Photoshop pipeline. &#8216;Speed Runners&#8217; was a direct result of that multi-platform experiment.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of My Pets</title>
		<link>http://www.mrbluesummers.com/3011/3d-tutorials/making-of-my-pets</link>
		<comments>http://www.mrbluesummers.com/3011/3d-tutorials/making-of-my-pets#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[non]]></category>
		<category><![CDATA[pet]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/3011/uncategorized/making-of-my-pets/</guid>
		<description><![CDATA[<p>&#8220;My Pets&#8221; is a collection of pets that I have done over the past year. Some designs have been made for the toy company where I work and have come to be manufactured.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;My Pets&#8221; is a collection of pets that I have done over the past year. Some designs have been made for the toy company where I work and have come to be manufactured.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Jean-Luc Picard</title>
		<link>http://www.mrbluesummers.com/3047/3d-tutorials/making-of-jean-luc-picard</link>
		<comments>http://www.mrbluesummers.com/3047/3d-tutorials/making-of-jean-luc-picard#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[captain]]></category>
		<category><![CDATA[comp]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[jean]]></category>
		<category><![CDATA[jean-luc]]></category>
		<category><![CDATA[luc]]></category>
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		<category><![CDATA[picard]]></category>
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		<guid isPermaLink="false">http://www.mrbluesummers.com/3047/uncategorized/making-of-jean-luc-picard/</guid>
		<description><![CDATA[<p>&#8220;As I&#8217;m a fan of Star Trek, I decided to try to reproduce Patrick Stewart. He has a really interesting facial shape and I knew it was going to be challenging to achieve a good likeness. I found some good references on Google and then got started!&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;As I&#8217;m a fan of Star Trek, I decided to try to reproduce Patrick Stewart. He has a really interesting facial shape and I knew it was going to be challenging to achieve a good likeness. I found some good references on Google and then got started!&#8221;</p>
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		<title>Making of Metamorfosi</title>
		<link>http://www.mrbluesummers.com/3251/3d-tutorials/making-of-metamorfosi</link>
		<comments>http://www.mrbluesummers.com/3251/3d-tutorials/making-of-metamorfosi#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[layers]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/3251/uncategorized/making-of-metamorfosi/</guid>
		<description><![CDATA[<p>&#8220;This work started from a concept quickly done on a morning before going to work, it&#8217;s probably some oneiric memory I cannot show it because I don&#8217;t know where it has gone to, but the main idea is to represent something realistic which could never exist in the real world. This is the aspect of [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This work started from a concept quickly done on a morning before going to work, it&#8217;s probably some oneiric memory <img src='http://www.mrbluesummers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I cannot show it because I don&#8217;t know where it has gone to, but the main idea is to represent something realistic which could never exist in the real world. This is the aspect of graphic computer I prefer: making unreality real.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Fantasy Letter</title>
		<link>http://www.mrbluesummers.com/3269/3d-tutorials/fantasy-letter</link>
		<comments>http://www.mrbluesummers.com/3269/3d-tutorials/fantasy-letter#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[letter]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[old]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[worn]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/3269/uncategorized/fantasy-letter/</guid>
		<description><![CDATA[<p>&#8220;This tutorial focuses on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of the work will be done in Photoshop.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This tutorial focuses on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of the work will be done in Photoshop.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Home</title>
		<link>http://www.mrbluesummers.com/3290/3d-tutorials/home</link>
		<comments>http://www.mrbluesummers.com/3290/3d-tutorials/home#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Effects]]></category>
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		<category><![CDATA[radiosity]]></category>
		<category><![CDATA[sasquatch]]></category>
		<category><![CDATA[windmill]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/3290/uncategorized/home/</guid>
		<description><![CDATA[<p>&#8220;This is a very simple scene. There are only 2 &#8220;real&#8221; Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes. All the bigger Plants, as well as the long grass, are planes with textures [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This is a very simple scene. There are only 2 &#8220;real&#8221; Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. The footpath has a few more polygons to create bumps and holes. All the bigger Plants, as well as the long grass, are planes with textures from the Total-Textures v10. The small grass was made with Sasquatch.&#8221;</p>
]]></content:encoded>
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