Jeremy Ylilammi released a new version of his noise map. In case you’re not familiar with it, Bercon’s noise implementation is a fresh new procedural map for 3dsMax. You can get a nearly limitless variety of noise shapes using this one texture. Best of all, it’s free!
Procedural Car Paint
Written June 18th, 2008
Categories: 3d Studio Max, Articles, Offsite, Rendering / Compositing, Textures / Materials
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Categories: 3d Studio Max, Articles, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
Speed Racer is smashing summer’s box offices and we think this tutorial in max and AE will also blow your mind
Procedural Texturing with Weightmaps
“Lightwave’s procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps. Although sometimes slower, they generally use less memory and provide a level of detail that can undergo close scrutiny.”