Browsing Posts tagged Rendering

I bet you wern’t expecting this on a Thursday. This Monday Movie fills in the gap that came up when I was really sick that one weekend and couldn’t make a Monday Movie. In this video, we’ll look at how you can use the Parti Volume shader in mental ray to quickly create mist or volumetric lighting effects. It’s surprisingly easy to use once you know what spinners to mess with- but be careful! It can cause high render times!

Parti Volume Shader

Hey everyone!

This week’s Monday Movie is on VRay displacement and map-based materials. I’ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering.

Later this week I’ll be releasing another Monday Movie for you viewers that are hoping for me to get back to some heavy mental ray concepts. Also, I’m still working on the site redesign. I expect to have it released sometime in April. Some of the expected changes include:

  • Transcriptions and auto-translation for every Monday Movie,
  • Better, more robust tagging and categories,
  • Page-specific formats,
  • 720p HD video footage,
  • and more!

I’ll keep you posted as it happens!

VRay Displacement

Hey everyone,

This week I’ll be showing you how to use the submerge (lume) shader in 3dsMax and mental ray. It’s an easy way to make your scenes look like their underwater while harnessing the power of caustics and global illumination. Try these techniques in conjunction with the waterbox we made last week for a really great one-two punch!

Also, you may have noticed that I included a transcript of last week’s video.  I’m going to try adding that in to the mix for the next few weeks to see if people find that useful.  Remember that you can always pass this page through Google Translate to get the transcription in your desired language!

Submerge (lume) Shader

Hey everyone!

I’m on vacation right now, but I’ve queued up this Monday Movie so that you can start your new year right!  This week I’m showing you how to create a water box in 3dsMax using the mental ray renderer.  For those of you who don’t know it, a water box is a great way to practice your rendering technique and for learning how the different settings work in mental ray.

(Re)Making a Waterbox

Hey everyone,

Sorry for the delay.  This week’s video tutorial is part 2 from last week where we talked about the matte/shadow material type in the scanline renderer.  This week, we’re looking at how you can use matte/shadow materials in the mental ray renderer and we’ll use a quick-and-dirty camera matching technique along with it.

mental ray Matte/Shadow