“Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject…”
Making of My Son Marcus
Categories: Articles, Lighting, Lightwave, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Making of Revolution
Categories: Articles, Lighting, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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My inspiration comes from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronger by aberrance. Can we win? I think it looks like Matrix
Blowout at Exit 16A
“The work on “Blowout at Exit 16A” (created specially for the book “Carnivora” by Les Barany) started with a purely computer generated image featuring Till Nowak’s Woojet concept car and the city of his short film ‘Delivery”.”
Creating Soap Bubbles
In my concept I like to combine Asian style and Mechanic. This picture is of Angel warrior. He is the solider of heaven to protect human from devil. And he obeys only GOD. For this artwork my inspiration was from game such as Final Fantasy 7.
Making of Mech Dragon Battle
“Artist created the Mech Dragon Battle using Photoshop and here explaining the whole process”
Making of Portrait of a Magic Warrior
“This is my personal work that I’ve made for fun. It’s all start from a doodle sketch which become a finished piece and there are no references or planning in this work. I used the Painter 11, Photoshop CS 3 and Wacom Intuos 3 for creating this image.”
Making of By the Sea
Artist decided to make a large ship hovering over the sea & inspiration comes from the classic painters & sci-fi movies
Making of Speed Runners
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, ZBrush
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“The concept illustration ‘Speed Runners’ was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I was involved in creating a series of illustrations based on science-fiction themes using a ZBrush to Photoshop pipeline. ‘Speed Runners’ was a direct result of that multi-platform experiment.”
Making of Points of View
“Points of View” is the title of a work that wants to praise the contrast and the different points of views that you can have about a subject. I designed the matte painting to illuminate this issue, mixing everything with a strong and romantic light to provide a little contrast to the cold futurism of the city.”
Making of Primateran
Categories: Articles, Cinema 4D, Effects, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“For this picture, I wanted to create a scene that showed a part of the world of the “Primaterans” ‘ a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them. The idea was to create huge, blue planet in a dust cloud, with a meteor field and ships.”
Making of Refueling at OrMorFour
Categories: Articles, Effects, Offsite, Rendering / Compositing, Vue d'Esprit
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“The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I changed the settings as follows for the lighting, the clouds and sky settings.”