Making of My Son Marcus

“Hello everyone, Since 3 years I create backgrounds and architectural images. I wanted to work on human model and my son was the perfect subject…”

Making of the Corridor

“I wanted to create a spectacular sc-fi scene with architecture. On this project I used lightwave 3d for modeling. Lightwave is really good to design amazing and organic shapes. First, I modeled the whole shape such as the glass structure on the right and the metal structure.”

Making of Revolution

My inspiration comes from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronger by aberrance. Can we win? I think it looks like Matrix :)

Blowout at Exit 16A

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“The work on “Blowout at Exit 16A” (created specially for the book “Carnivora” by Les Barany) started with a purely computer generated image featuring Till Nowak’s Woojet concept car and the city of his short film ‘Delivery”.”

Creating Soap Bubbles

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

In my concept I like to combine Asian style and Mechanic. This picture is of Angel warrior. He is the solider of heaven to protect human from devil. And he obeys only GOD. For this artwork my inspiration was from game such as Final Fantasy 7.

Making of Mech Dragon Battle

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“Artist created the Mech Dragon Battle using Photoshop and here explaining the whole process”

Making of Portrait of a Magic Warrior

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“This is my personal work that I’ve made for fun. It’s all start from a doodle sketch which become a finished piece and there are no references or planning in this work. I used the Painter 11, Photoshop CS 3 and Wacom Intuos 3 for creating this image.”

Making of By the Sea

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

Artist decided to make a large ship hovering over the sea & inspiration comes from the classic painters & sci-fi movies

Making of Speed Runners

“The concept illustration ‘Speed Runners’ was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I was involved in creating a series of illustrations based on science-fiction themes using a ZBrush to Photoshop pipeline. ‘Speed Runners’ was a direct result of that multi-platform experiment.”

Making of Points of View

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“Points of View” is the title of a work that wants to praise the contrast and the different points of views that you can have about a subject. I designed the matte painting to illuminate this issue, mixing everything with a strong and romantic light to provide a little contrast to the cold futurism of the city.”

Makinf og Heavy Unit Industries Prototype

“The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something that always blows me away, so I wanted to try and develop something that would blend the two areas together somehow.”

Making of Repair Shop

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“In the following Making Of, I will describe the main tools and techniques employed to produce the painting “Repair Shop”.”

Making of Human Touch

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
No Comments »

“Welcome to my digital illustration demonstration. There are many ways of creating a digital painting. This is just my way. I’ve been trying my best to mimic my traditional oil painting with digital media and have found Photoshop CS2 ideal for this purpose.”

Making of Primateran

“For this picture, I wanted to create a scene that showed a part of the world of the “Primaterans” ‘ a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them. The idea was to create huge, blue planet in a dust cloud, with a meteor field and ships.”

Making of Refueling at OrMorFour

“The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I changed the settings as follows for the lighting, the clouds and sky settings.”

Designed by Alejo "Mr. Bluesummers" Grigera"
©2012 MrBluesummers.com