“The goal for this picture was to create a piece called ‘The Antagonist’, with a horror and science-fiction setting. I already knew I wanted to create a female character with a huge and weird mask.”
Making of Distributor
Written June 18th, 2008
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes.”