“My name is Grant Warwick and I’m a freelancer modeller / 3D artist in Sydney, Australia.This making of will go over the process I used for my entry in the first Digital Apprentice modelling challenge, where I ended up winning 1st place.”
http://www.3dtotal.com/team/Tutorials_3/ma
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing
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Making of Focke Wulf Crash site
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“The idea for this project was born while watching the movie The Golden Compass, which has scenes on ice and snow that are really fantastic. I added to that the fact that I like old airplanes and then started to develop the idea.”
Making of I am Sam
Categories: Articles, Lighting, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“Sam is my second attempt at creating a realistic CG human head. My main reason for choosing to create an old man is that there are many more skin details on an older face than there are on a younger person. To me, that would mean “more for less” – by which I mean that because there are more details, it’s less of an effort to achieve realism.”
Making of Snapshot of Zombie
Categories: Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“I have been sculpting quite a lot of heads lately to improve my sculpting skills and I sort of have the feeling I’m starting to understand the anatomy of the head, which is actually one big puzzle. Once you know what goes on under the skin, a whole new world opens. A world full of freedom.”
Making of Cool Guy
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Softimage XSI, Textures / Materials
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“Hello everyone! I’m Ricardo Jost and I work as a character animator and CG artists. I live in Brazil, where I was born, and I’d like to share the creation process behind my recent personal work: “Cool Guy”.”
Making of Nightmate Stalker
Categories: Articles, Lighting, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“After seeing this concept online, I decided to have a go at re-creating it in 3D. I usually do hard surface objects and not character/organic objects so I fancied the challenge. The character was quite a simple design but I thought I could get a lot out of creating it in 3D.”
Making of Asteroid N351
Categories: 3d Studio Max, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“My primary goal was to make a picture and animation for a website. The concept for the characters wasn’t mine, because the client had 2D sketches already…”
Making of Fern
Categories: 3d Studio Max, Animation / Rigging, Articles, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“Hi everyone and welcome to the making of “Fern”, a 3D artwork created by the CHEVisodes team. CHEVisodes is an episode based CG animated movie featuring Fern as a main character. It’s a “for the love of this” type project; we’re basically a bunch of friends that really love CG-ing.”
Making of Alfa Romeo Competizione C8
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one.”
Making of S-Force
Categories: Articles, Lighting, Modeling, Offsite, Textures / Materials, ZBrush
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“Whenever I try to make a new character, I always try to give that character a particular personality which is different from all my other characters. For “S-Force”, I decided I wanted to make a female character that was not only sexy, but also kind of powerful.”
Making of Big Guy
Categories: Articles, Modeling, Offsite, Textures / Materials, ZBrush
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“The history I imagined for this character is that he is from a race of great warriors; you could imagine him on a huge battlefield in the first line of fire. He can be a nice combat mate, but he’s brutal too. He has a deep sense of honour and respect for the enemy, but he can kick ass if he wants to.”
Making of Petrol Head
Categories: Animation / Rigging, Articles, Maya, Modeling, Offsite, Rendering / Compositing, Textures / Materials
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“I was browsing the internet and found a few images of an old car carburetor. It looked really cool, with all its complex mechanisms and technological form. And I was wondering what kind of headache the idea of creating a carburetor in 3D would cause the modeler.”