Making of Twisted Mind of Puyuh

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“Hi, I’m WanKok. I have been involved in art industry for almost 12 years. Over my career path, I’ve been exposed to different techniques of creating digital art work for game industry, post production and publishing company.”

Making of Prolapsed Eye

Modeling was very simple. I based my model off of the original sketch (Fig. 01) and created what is known as an organized mesh.

Making of Chef Zabuza

“Hi, my name is Daniele Orsetti and I’m a freelance modeller living in Italy right now. The idea for this character came up when I was reviewing the pictures I took a year ago in Tokyo. I always had dinner in amazing places when I was there, and that really caught my attention was a “Kaiten-zushi” restaurant”

Making of Dominance War IV: Bishop

“In this article, I will attempt to cover the various different steps of his creation, from concept to final render. I’ve also included three accompanying movies, which can be found at the end of the article.”

Making of Bunny

“There weren’t any sketches or concepts done in the process of creating this character, I simply wanted to create a cute, cartoonish bunny character. The only reference I had in mind at the time was of Bugs Bunny’s girlfriend from the movie, Space Jam, but I didn’t use any actual visual references in order to avoid copying that character.”

Making of Speed Runners

“The concept illustration ‘Speed Runners’ was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I was involved in creating a series of illustrations based on science-fiction themes using a ZBrush to Photoshop pipeline. ‘Speed Runners’ was a direct result of that multi-platform experiment.”

Making of Hateful Draft

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“Generally, I like to start out with a sketch, but for this piece I had the confidence and vision to head straight into the painting stage. I knew I wanted a dark image, so I flooded the canvas with a dark tone that I could build upon. Using Photoshop’s Airbrush tool, I started slapping on simple light to give shape to the face that I planned on painting.”

Making of Syndaren Exotique

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“First of all I did some quick thumbnail sketches with different poses, which is a really fast way of trying designs out and making a strong silhouette. When I was pleased with the results, I scanned and printed out a larger copy of it, then used translucent paper to trace over it with a ballpoint pen.”

Making of Arkanium Cover #1

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“The deal peoples, LeS back again and welcome to another WPB update. i mentioned last update that I’d go through my process of putting pages together for this crazy story, but other callings demanded for that unnecessarily cool Triple Gatefold Cover for issue #1 that’s been starting all sorts of trouble/buzz in the DW boards before issue 1 dropped.”

Making of Mission Impossible

Written June 18th, 2008
Categories: Articles, Offsite, Painting / Drawing, Photoshop
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“In this tutorial I will explain how I take inked drawings and color them in Adobe Photoshop. Once again, there are many ways to color a line drawing in Photoshop. There are many tutorials on the web and in books that will show you how. I’m going to show you the method I know and use often. Notice I said “often”, I have different methods for different situations.”

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