Browsing Posts tagged Tutorial

Hey everyone!

This week I’m doing a redux of my original Sub-Surface Scattering Monday Movie. The footage is clearer, and we’re taking a deep dive into how you can get started using the fast skin materials in 3dsMax and mental ray. Next week, we’ll be taking a look at the Sub-Surface Scattering Physical Material!

Enjoy!

Sub-Surface Scattering Setup

Hey everyone,

This week we’re looking at how you can use the default 3dsMax Ink & Paint material to create a simple sketch effect in your renders.  It works best for inorganic scenes like the thumbnail I’ve shown here.  It’s a natural extension of last week’s video where we looked at how you can really juice 3dsMax beyond simply creating scenes and rendering them.

Ink & Paint Sketch Effect

Hi all!

This week I’m providing a quick tutorial on how you can use backgrounds in 3dsMax. I know that 90% of users already know how to add an image background to a scene. However, I’ll also be covering how you can display the background in the viewport as well as a few of the more robust uses for 3d Studio Max backgrounds. Many users don’t think outside the box when it comes to putting your scene into a context, so this’ll put you a little ahead of the curve.

Backgrounds

Hey Everyone!

This week I made an entry for 3dTotal’s Speed Modeling Challenge.  This week’s topic was creating a television, so I made a nice 1950′s wooden mini TV.  I recorded myself modeling and setting up the render, but CamStudio dropped it, so instead I did this overview.  I’ll walk you through the model in 3dsMax, including some tips on how I set up the render in mental ray.

TV Speed Model Walkthrough

Hey all!

Sorry about the delay this week; it’s a holiday in the USA, so I took it.  This week we’re looking at how you can easily replicate molding around the top of an old building in 3dsMax.  It’s a simple technique using splines, extrusion, and some cubes.  You’ll find that modeling molding is surprisingly easy!

Molding Made Easy