Welcome to another Monday Movie! We’ll be talking about how you can use the “Hose” extended primitive to speed up creating common hose-like objects in 3dsMax. The fact is that most people either don’t know this tool exists, don’t know how to use it, or think it’s not very useful. I disagree with this last group of people; the hose object is both quick and extensible making it a handy little trick in your 3d arsenal. In 3dsMax, you’ll find that it can do a lot of what a spline could do except faster.
Modeling Core – Part 4
Hey Everyone!
This week’s Monday Movie is part 4 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling. I’m very sorry this movie was delayed; the holidays snuck up on me, and then my display adapter went nuts literally as I was about to upload the video file.
In this video I’m talking about how you can create fully arbitrary meshes using the turbosmooth modifier. Remember that this is just an introduction to a branch of poly modeling, so it shouldn’t be taken as the full enumeration of all possibilities. I go over a few of the most important methods of mesh control; adding edges, chamfering, discontinuous mesh flow, and creasing.
Modeling Core – Part 3
Hey Everyone!
This week’s Monday Movie is part 3 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.
In this video I’m talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe. Remember that splines bring us even closer to arbitrary modeling by allowing us to abstract away certain aspects of modeling, while keeping only what’s necessary to be modeled by hand.
Modeling Core – Part 2
Hey Everyone!
This week’s Monday Movie is part 2 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.
In this video I’m talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives. I show you how I can bring together a few dozen basic shapes and create something that might’ve taken three times longer if I had jumped in with an editable poly. Remember to think hard about what you want the final shape to look like, and you can manipulate the Boolean structure to fit that.
Modeling Core – Part 1
This week’s Monday Movie is part 1 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, Spline modeling, and Poly Modeling.
Here I give a quick demonstration on what primitives modeling is, and what kind of thoughts go into modeling in this way. It’s a fluid process based mostly on replicating primitives already in the scene by using Shift + Click or Shift + Drag. By piling up lots of objects, and making heavy use of repetition, you can create intriguing models using only basic shapes.
Twisted Cable Modeling
In the last section we learned how to fake a cable using materials. But what if you’re going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline! It’ll take a long time to render, and can seriously bog down your viewports so make heavy use of display as box once you’re done.
Fake Twisted Wire
This is part 1 of a two parter because I missed a week. In this section we learn how to use a gradient ramp to make a spline look like a twisted wire cable. In the next section, we learn how to make real geometry! It’s easier than you think, and 95% of the time faking a twisted wire can be just as effective (and considerably faster) than modeling one by hand.
Cross Instance Modeling
Welcome to the very first Monday Movie!
I can say that it’s been another learning experience for me (as it will hopefully be for you). I found out too late that the audio on this video is delayed by about 12 seconds, so my fix is kind of…noticable. Sorry! Next week I’ll shoot for pegging the audio perfectly, and getting a better FLV conversion from YouTube. This week I’ll show you how to set up cross-instance modeling to get interesting modeling effects in a very short time.
Detailed Head Modeling
“When I started learning to model in 3D, one of the first goals that I pursued was to be able to model a human head. So, as many of you did, I spent a lot of time searching the web, reading countless tutorials that covered a wide variety of workflows.”
Modeling the Temple
“This video tutorial is created by artist Giorgio Luciano in 3ds max. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help in model the temple using max and zbrush and then light the temple and render. This 25 minutes video tutorial will definitely help you.”
Architectural Modelling
“This tutorial will teach you the basic architectural modeling and working with Editable Poly. This tutorial is strictly for those which opening the Autodesk 3ds max first time or frightened with the number of buttons and options in 3ds Max, but in the beginning you will only use some of them.”
Modelling a Human Hand
“This tutorial will describe you how I modeled my hand model from a sketch. The method I used here is polygonal modeling. As you can see I have a hand sketch from an anotomy book and start the modeling process using the hand sketch as a blueprint, you should do the same.”
How to model a Sofa
Categories: 3d Studio Max, Modeling, Offsite, Textures / Materials, Videos
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This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. This is very detailed and step by step shown video tutorial which will explain you everything without the need of sound.
Making of Sofia
“This image was created with the intention to use as a guide for some learners in my class to show how to subdivision modelling, and lighting. I was inspired by a Japanese model so I used her as a prototype to build the image.”
XSI Video tutorials
This series of tutorials will give the basic knowledge needed to manipulate a mesh.