This week we’ll be taking a look at how you can set up a depth of field blur effect in VRay for 3d Studio Max. Since it’s as easy as clicking a checkbox, we’ll also go over how to adjust the effect to different distances and set the quality level so that renders don’t take so long.
VRay Displacement
Hey everyone!
This week’s Monday Movie is on VRay displacement and map-based materials. I’ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering.
Later this week I’ll be releasing another Monday Movie for you viewers that are hoping for me to get back to some heavy mental ray concepts. Also, I’m still working on the site redesign. I expect to have it released sometime in April. Some of the expected changes include:
- Transcriptions and auto-translation for every Monday Movie,
- Better, more robust tagging and categories,
- Page-specific formats,
- 720p HD video footage,
- and more!
I’ll keep you posted as it happens!
Photoreal Rendering with HDRI Lighting
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
4 comments
“This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.”
Quickstart Series – Part 8
Categories: Modeling, Mudbox, Offsite, Textures / Materials, Videos
No Comments »
“This quickstart series contained the information and techniques that can’t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. In these 3 video tutorials you will learn about 32bit displacement in 3ds max, Mudbox to Vray (32 bit displacement) and preparing mirrored UV set in 3ds max. Before this part we already released 7 parts, links can be found on the bottom of this page.”
Calculate GI through various renderers
Categories: 3d Studio Max, Lighting, Offsite, Rendering / Compositing, Videos
No Comments »
“In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray & brazil”
Create Neon Light with Vray
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“How to create neon lights with Vray. As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.”
Efficient Use of Vray Camera in Dark Room
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
No Comments »
How do you make a picture in real life when the light is too dark? Here learn to use a vray camera efficiently
Architectural Visualization with HDRI Sky
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
No Comments »
“In this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dy’namic Range Image, or HDRI for short) from Hyperfocal Design.”
Studio Lighting in Vray
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing
No Comments »
“In this tutorial i will tell you the method of studio lighting. For the rendering i used Vray 1.5rc3, the latest version of the program. This famous chair called “Corbusier” was modeled in 3ds max 9. With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before…
“
Modeling and Rendering of a Mercedes S600
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Textures / Materials
No Comments »
“This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.”
Rendering Objects using Vray
Categories: 3d Studio Max, Articles, Offsite, Rendering / Compositing
No Comments »
“This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the caustics, reflection, GI in a scene.”
Interior Lighting using Vray
Categories: 3d Studio Max, Lighting, Offsite, Rendering / Compositing, Videos
No Comments »
“This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the interior lighting, materials & rendering (explained color mapping, gamma). This 8 minutes video tutorial will definitely help you.”
Understanding Light Cache in Vray
Categories: 3d Studio Max, Offsite, Rendering / Compositing, Videos
No Comments »
“This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help you in understanding the concepts of light cache in vray and how to extract the best results. This 5 minutes video tutorial will definitely help you.”
Lighting and Materials in 3DS Max
Categories: 3d Studio Max, Articles, Lighting, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to final render. This approx. 1 hour series will help you in refining your skills. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain.”
Making of The Prometheus
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“Hi everybody, we are Marco T’rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project “The Prometheus”. We are both students in Virtual Design at the University of Applied Sciences in Kaiserslautern.”