Hey everyone!
This week’s Monday Movie is on VRay displacement and map-based materials. I’ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering.
Later this week I’ll be releasing another Monday Movie for you viewers that are hoping for me to get back to some heavy mental ray concepts. Also, I’m still working on the site redesign. I expect to have it released sometime in April. Some of the expected changes include:
I’ll keep you posted as it happens!
URL: http://www.cgarena.com/freestu...rials/misc/photoreal/index.html
“This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.”
URL: http://www.cgarena.com/freestu...s/mudbox/mudbox2009/index8.html
“This quickstart series contained the information and techniques that can’t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. In these 3 video tutorials you will learn about 32bit displacement in 3ds max, Mudbox to Vray (32 bit displacement) and preparing mirrored UV set in 3ds max. Before this part we already released 7 parts, links can be found on the bottom of this page.”
URL: http://www.cgarena.com/freestu...rials/max/givraymray/index.html
“In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray & brazil”