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	<title>MrBluesummers.com &#187; VRay</title>
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	<link>http://www.mrbluesummers.com</link>
	<description>Free 3d tutorials, resources, and downloads.</description>
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		<title>VRay Depth of Field</title>
		<link>http://www.mrbluesummers.com/2496/video-tutorials/vray-depth-of-field</link>
		<comments>http://www.mrbluesummers.com/2496/video-tutorials/vray-depth-of-field#comments</comments>
		<pubDate>Thu, 01 Apr 2010 15:19:08 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[DOF]]></category>
		<category><![CDATA[Macro]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/?p=2496</guid>
		<description><![CDATA[<p>This week we&#8217;ll be taking a look at how you can set up a depth of field blur effect in VRay for 3d Studio Max.  Since it&#8217;s as easy as clicking a checkbox, we&#8217;ll also go over how to adjust the effect to different distances and set the quality level so that renders don&#8217;t take [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>This week we&#8217;ll be taking a look at how you can set up a depth of field blur effect in VRay for 3d Studio Max.  Since it&#8217;s as easy as clicking a checkbox, we&#8217;ll also go over how to adjust the effect to different distances and set the quality level so that renders don&#8217;t take so long.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2496/video-tutorials/vray-depth-of-field/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>VRay Displacement</title>
		<link>http://www.mrbluesummers.com/2396/video-tutorials/vray-displacement</link>
		<comments>http://www.mrbluesummers.com/2396/video-tutorials/vray-displacement#comments</comments>
		<pubDate>Thu, 25 Mar 2010 03:25:19 +0000</pubDate>
		<dc:creator>Mr. Bluesummers</dc:creator>
				<category><![CDATA[Materials / Shaders]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Displacement]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://sandbox.xmenonline.com/?p=2396</guid>
		<description><![CDATA[<p>Hey everyone! This week&#8217;s Monday Movie is on VRay displacement and map-based materials. I&#8217;ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering. Later this week I&#8217;ll be releasing another Monday Movie for you viewers that are hoping for me [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>Hey everyone!</p>
<p>This week&#8217;s Monday Movie is on VRay displacement and map-based materials.  I&#8217;ll be talking about how to set up these materials, as well as how to keep them from taking up too much time during rendering.</p>
<p>Later this week I&#8217;ll be releasing another Monday Movie for you viewers that are hoping for me to get back to some heavy mental ray concepts.  Also, I&#8217;m still working on the site redesign.  I expect to have it released sometime in April.  Some of the expected changes include:</p>
<ul>
<li>Transcriptions and auto-translation for every Monday Movie,</li>
<li>Better, more robust tagging and categories,</li>
<li>Page-specific formats,</li>
<li>720p HD video footage,</li>
<li>and more!</li>
</ul>
<p>I&#8217;ll keep you posted as it happens!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2396/video-tutorials/vray-displacement/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Photoreal Rendering with HDRI Lighting</title>
		<link>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting</link>
		<comments>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[hdr shop]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[light probe]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2645/uncategorized/photoreal-rendering-with-hdri-lighting/</guid>
		<description><![CDATA[<p>&#8220;This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This study will describe you easy step by step how you can make your own hdri images, and use for your render to get a photorealistic look.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2645/3d-tutorials/photoreal-rendering-with-hdri-lighting/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Quickstart Series &#8211; Part 8</title>
		<link>http://www.mrbluesummers.com/2693/video-tutorials/quickstart-series-part-8</link>
		<comments>http://www.mrbluesummers.com/2693/video-tutorials/quickstart-series-part-8#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cavity map]]></category>
		<category><![CDATA[High Poly]]></category>
		<category><![CDATA[high res]]></category>
		<category><![CDATA[mirrored uv]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[set]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2693/uncategorized/quickstart-series-part-8/</guid>
		<description><![CDATA[<p>&#8220;This quickstart series contained the information and techniques that can&#8217;t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. In these 3 video tutorials you will learn about 32bit displacement in 3ds max, Mudbox to Vray (32 bit displacement) and preparing mirrored [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This quickstart series contained the information and techniques that can&#8217;t be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. In these 3 video tutorials you will learn about 32bit displacement in 3ds max, Mudbox to Vray (32 bit displacement) and preparing mirrored UV set in 3ds max. Before this part we already released 7 parts, links can be found on the bottom of this page.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2693/video-tutorials/quickstart-series-part-8/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calculate GI through various renderers</title>
		<link>http://www.mrbluesummers.com/2904/video-tutorials/calculate-gi-through-various-renderers</link>
		<comments>http://www.mrbluesummers.com/2904/video-tutorials/calculate-gi-through-various-renderers#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[brazil]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[Global Illumination]]></category>
		<category><![CDATA[Illumination]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[sun]]></category>
		<category><![CDATA[sunlight]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2904/uncategorized/calculate-gi-through-various-renderers/</guid>
		<description><![CDATA[<p>&#8220;In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray &#038; brazil&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray &#038; brazil&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2904/video-tutorials/calculate-gi-through-various-renderers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Neon Light with Vray</title>
		<link>http://www.mrbluesummers.com/2907/3d-tutorials/create-neon-light-with-vray</link>
		<comments>http://www.mrbluesummers.com/2907/3d-tutorials/create-neon-light-with-vray#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[create neon lights]]></category>
		<category><![CDATA[Neon]]></category>
		<category><![CDATA[neon light]]></category>
		<category><![CDATA[neon sign]]></category>
		<category><![CDATA[sign]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2907/uncategorized/create-neon-light-with-vray/</guid>
		<description><![CDATA[<p>&#8220;How to create neon lights with Vray. As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;How to create neon lights with Vray. As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2907/3d-tutorials/create-neon-light-with-vray/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Efficient Use of Vray Camera in Dark Room</title>
		<link>http://www.mrbluesummers.com/2909/3d-tutorials/efficient-use-of-vray-camera-in-dark-room</link>
		<comments>http://www.mrbluesummers.com/2909/3d-tutorials/efficient-use-of-vray-camera-in-dark-room#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[dark room]]></category>
		<category><![CDATA[dark room camera rendering]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[vray camera]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2909/uncategorized/efficient-use-of-vray-camera-in-dark-room/</guid>
		<description><![CDATA[<p>How do you make a picture in real life when the light is too dark? Here learn to use a vray camera efficiently</p>
]]></description>
			<content:encoded><![CDATA[<p>How do you make a picture in real life when the light is too dark? Here learn to use a vray camera efficiently</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2909/3d-tutorials/efficient-use-of-vray-camera-in-dark-room/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Architectural Visualization with HDRI Sky</title>
		<link>http://www.mrbluesummers.com/2910/3d-tutorials/architectural-visualization-with-hdri-sky</link>
		<comments>http://www.mrbluesummers.com/2910/3d-tutorials/architectural-visualization-with-hdri-sky#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[architectural Visualization]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[hdri map]]></category>
		<category><![CDATA[hdri sky]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>
		<category><![CDATA[vray rendering]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2910/uncategorized/architectural-visualization-with-hdri-sky/</guid>
		<description><![CDATA[<p>&#8220;In this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dy&#8217;namic Range Image, or HDRI for short) from Hyperfocal Design.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;In this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dy&#8217;namic Range Image, or HDRI for short) from Hyperfocal Design.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2910/3d-tutorials/architectural-visualization-with-hdri-sky/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Studio Lighting in Vray</title>
		<link>http://www.mrbluesummers.com/2917/3d-tutorials/studio-lighting-in-vray</link>
		<comments>http://www.mrbluesummers.com/2917/3d-tutorials/studio-lighting-in-vray#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[bounce light]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[Illumination]]></category>
		<category><![CDATA[leather]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2917/uncategorized/studio-lighting-in-vray/</guid>
		<description><![CDATA[<p>&#8220;In this tutorial i will tell you the method of studio lighting. For the rendering i used Vray 1.5rc3, the latest version of the program. This famous chair called &#8220;Corbusier&#8221; was modeled in 3ds max 9. With the knowledge of this tutorial you will be able to present your models in a more ambitious way [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;In this tutorial i will tell you the method of studio lighting. For the rendering i used Vray 1.5rc3, the latest version of the program. This famous chair called &#8220;Corbusier&#8221; was modeled in 3ds max 9. With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before&#8230; <img src='http://www.mrbluesummers.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> &#8220;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2917/3d-tutorials/studio-lighting-in-vray/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modeling and Rendering of a Mercedes S600</title>
		<link>http://www.mrbluesummers.com/2924/3d-tutorials/modeling-and-rendering-of-a-mercedes-s600</link>
		<comments>http://www.mrbluesummers.com/2924/3d-tutorials/modeling-and-rendering-of-a-mercedes-s600#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[mercedes]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[realistic car render]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[s600]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2924/uncategorized/modeling-and-rendering-of-a-mercedes-s600/</guid>
		<description><![CDATA[<p>&#8220;This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This is not exactly a step by step tutorial about polygon car modeling, its more of an overview of the process I use and some tips that might help anyone having trouble modeling a car.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2924/3d-tutorials/modeling-and-rendering-of-a-mercedes-s600/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rendering Objects using Vray</title>
		<link>http://www.mrbluesummers.com/2925/3d-tutorials/rendering-objects-using-vray</link>
		<comments>http://www.mrbluesummers.com/2925/3d-tutorials/rendering-objects-using-vray#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[caustic]]></category>
		<category><![CDATA[Caustics]]></category>
		<category><![CDATA[gi]]></category>
		<category><![CDATA[Global Illumination]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[v]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2925/uncategorized/rendering-objects-using-vray/</guid>
		<description><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the caustics, reflection, GI in a scene.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the caustics, reflection, GI in a scene.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2925/3d-tutorials/rendering-objects-using-vray/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interior Lighting using Vray</title>
		<link>http://www.mrbluesummers.com/2928/video-tutorials/interior-lighting-using-vray</link>
		<comments>http://www.mrbluesummers.com/2928/video-tutorials/interior-lighting-using-vray#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[Gamma]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[interior lighting]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[v]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2928/uncategorized/interior-lighting-using-vray/</guid>
		<description><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the interior lighting, materials &#038; rendering (explained color mapping, gamma). [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will cover the interior lighting, materials &#038; rendering (explained color mapping, gamma). This 8 minutes video tutorial will definitely help you.&#8221;</p>
]]></content:encoded>
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		<title>Understanding Light Cache in Vray</title>
		<link>http://www.mrbluesummers.com/2933/video-tutorials/understanding-light-cache-in-vray</link>
		<comments>http://www.mrbluesummers.com/2933/video-tutorials/understanding-light-cache-in-vray#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cache]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[understanding]]></category>
		<category><![CDATA[v]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2933/uncategorized/understanding-light-cache-in-vray/</guid>
		<description><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help you in understanding the concepts of light cache in vray [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain. This tutorial will help you in understanding the concepts of light cache in vray and how to extract the best results. This 5 minutes video tutorial will definitely help you.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2933/video-tutorials/understanding-light-cache-in-vray/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Lighting and Materials in 3DS Max</title>
		<link>http://www.mrbluesummers.com/2958/3d-tutorials/lighting-and-materials-in-3ds-max</link>
		<comments>http://www.mrbluesummers.com/2958/3d-tutorials/lighting-and-materials-in-3ds-max#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[photo realistic]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[v]]></category>
		<category><![CDATA[v ray]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2958/uncategorized/lighting-and-materials-in-3ds-max/</guid>
		<description><![CDATA[<p>&#8220;These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to final render. This approx. 1 hour series will help you in refining your skills. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing [...]</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to final render. This approx. 1 hour series will help you in refining your skills. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, reading, drawing and the smell of the place where live after the rain.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2958/3d-tutorials/lighting-and-materials-in-3ds-max/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of The Prometheus</title>
		<link>http://www.mrbluesummers.com/2987/3d-tutorials/making-of-the-prometheus</link>
		<comments>http://www.mrbluesummers.com/2987/3d-tutorials/making-of-the-prometheus#comments</comments>
		<pubDate>Wed, 18 Jun 2008 00:01:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Offsite]]></category>
		<category><![CDATA[Rendering / Compositing]]></category>
		<category><![CDATA[Textures / Materials]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[plane]]></category>
		<category><![CDATA[prometheus]]></category>
		<category><![CDATA[realistic]]></category>
		<category><![CDATA[runway]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://www.mrbluesummers.com/2987/uncategorized/making-of-the-prometheus/</guid>
		<description><![CDATA[<p>&#8220;Hi everybody, we are Marco T&#8217;rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project &#8220;The Prometheus&#8221;. We are both students in Virtual Design at the University of Applied Sciences in Kaiserslautern.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p>&#8220;Hi everybody, we are Marco T&#8217;rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project &#8220;The Prometheus&#8221;. We are both students in Virtual Design at the University of Applied Sciences in Kaiserslautern.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.mrbluesummers.com/2987/3d-tutorials/making-of-the-prometheus/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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