“This image was based on the following idea: A carpenter wishes to give his son a gift and the only thing he knows for certain is that he wants the gift to be new. Finally he comes up with the idea of a wooden car.”
Making of The Gift
Categories: 3d Studio Max, Articles, Effects, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
1 Comment »
Making of After the rain
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“The warmth of the sun’s rays after the rain inspired me to make this scene. I began to draw and collect references for the scene in my mind.”
Making of Time Under the Trees
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“I am happy to share the Making Of story of my scene “Time Under The Trees”, which was created in 3ds Max and rendered in V-Ray.”
Making of Zero
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“Since being a kid, I’ve always liked to play video games ‘ particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was different from the kinds of character I was accustomed to seeing in the previous games. His name was Zero.”
Making of Artist
Categories: Articles, Lighting, Modeling, Offsite, Rendering / Compositing, ZBrush
No Comments »
“Hello everybody! My name is Nikita Veprikov and I live in Kremenchug, Ukraine. I’ve been engaged in the 3D graphic arts for more than three years already and it takes up the greater part of my life. My latest work is “Artist” and I’m going to share the process of its creation in this Making Of.”
Making of Ornaments
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“I saw an illustration on purerender.com “-The Chesterfield Project-” and I was blown away by the level of detail! When I looked closer at the details, I saw some glasses on the table and I thought, “I want to try it by myself, to create such realism in a 3D rendering”.”
Making of Alfa Romeo Competizione C8
Categories: 3d Studio Max, Articles, Lighting, Modeling, Offsite, Rendering / Compositing, Textures / Materials
No Comments »
“The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one.”
VRay for Maya- Demonstration
Categories: Articles, Lighting, Maya, Offsite, Rendering / Compositing
No Comments »
“My name is Dennis and I just got my hands on the “VRay For Maya” demo! A friend asked if I could explain the basics, so here is a very simple tutorial.”