{"id":3875,"date":"2010-09-07T01:44:40","date_gmt":"2010-09-07T01:44:40","guid":{"rendered":"http:\/\/www.mrbluesummers.com\/?p=3875"},"modified":"2010-12-04T18:50:17","modified_gmt":"2010-12-04T18:50:17","slug":"mental-ray-arch-design-overview","status":"publish","type":"post","link":"http:\/\/www.mrbluesummers.com\/3875\/3d-tutorials\/mental-ray-arch-design-overview","title":{"rendered":"mental ray Arch & Design Overview"},"content":{"rendered":"

This is a duplicate of the Arch & Design Overview document by Autodesk and not written by Mr. Bluesummers.<\/strong><\/p>\n

This topic serves as an introduction to the Arch & Design material for mental ray.<\/p>\n

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A range of material effects available with the Arch & Design material.<\/p>\n<\/div>\n

What Is the Arch & Design Material?<\/h2>\n

The mental ray Arch & Design material is a monolithic material shader designed to support most materials used in architectural and product-design renderings. It supports most hard-surface materials such as metal, wood and glass. It is especially tuned for fast glossy reflections and refractions (replacing the DGS material) and high-quality glass (replacing the dielectric material).<\/p>\n

The major features are:<\/p>\n