Realistic Glass with Maya

Written June 18th, 2008
Categories: Articles, Maya, Offsite, Textures / Materials
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Andrew Klein

“For this demo we will utilize Maya’s Blinn material, Ramp texture, and Sampler Info utility. We will also use Mental Ray’s Dielectric Material and new Mia_material. The user of this tutorial should note that I have also used Mental Ray as my renderer, with Final Gathering, Global Illumination, Caustics, and Image Based lighting used for optimal realism.”

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