Softimage XSI

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

How to fake Final Gather with shaders

This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic i...

Pigeon: Impossible – Part 7

This is 18th podcast from the short film Pigeon Impossible. In these podcasts Lucas Martell giving some inside tricks

XSI Video tutorials

This series of tutorials will give the basic knowledge needed to manipulate a mesh.

Making of Addiction

Hi, my name is Trond Elling Haveland, and I would like to walk you through on how I made this character in the scene. I was out to make it Iconic, a symbol o...

Making of The Rusty Meter

I started by making a simple cube against a vertical grid. The meter originally had a thin wire coming out from below. Since this lacked a personality, I dec...

Pigeon: Impossible – Part 3

This third part contains 2 podcasts from the film, hope you will enjoy this informative thing which helps you in your future projects.

Making of Dante Alighier

In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...

Pigeon: Impossible – Part 8

Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the sh...

Tips for Selection Modes an Tools

This movie looks at some of the selection modes and tools available in XSI.

Making of Super no More

Hi, my name is Ronny Gani, from Indonesia. This is the first tutorial I ever made. I'm going to share with you how I made the scene which I titled Super no M...

Making of Orc

This tutorial will describe briefly how I created my orc character from scratch to the lighting.

Transforming and Interacting with the obje

In these four videos, we will be focusing on different techniques that can be used in XSI to confidently manipulate and interact with objects in your scene q...

Rigging for Moosah & Chub

I knew rigging my Moosah and Chub model would be quite the project, but once I understood some of Softimage XSI's rigging features it went pretty smooth. For...

“Making of Aramaki, Section 9″

The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant K...

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