ZBrush

Modeling a Beast

This beast modeled in Zbrush and I will show you how I model a basic face shape in Zbrush. These video tutorial divided in two parts for easy viewing and don...

Creating a Vase in ZBrush

In these 3 video tutorials you will learn how to create a vase using ZBrush. Will use the radial symmetry to construct the overall shape, use the mesh extrac...

Making of Chef Zabuza

Hi, my name is Daniele Orsetti and I'm a freelance modeler living in Italy right now. The idea for this character came up when I was reviewing the pictures I...

A guide to re-topologising

Re-topologising a mesh, that's one heck of a mouthful that sounds complex and scary to people new-ish to modeling. Really it's nothing of the kind, it's a si...

Zbrush UV explanation

Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...

Baking ZBrush materials to texture map

Joseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map.

Deforming the Head

This video tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya. Hope you guys enjoy watching these tutorials...

Understanding Strokes and Alphas

In these 3 video tutorials you will understand how to use strokes and alphas inside ZBrush to create several things like horns, zipper etc. These tutorials c...

Making of Dominance War IV: Bishop

In this article, I will attempt to cover the various different steps of his creation, from concept to final render. I've also included three accompanying mov...

Displacement Exporter workflow

In this tutorial you will learn how to use Displacement Exporter to create displacement maps that can be used inside Modo.

Zbrush Basics

Thanks to our friends over at Pixologic, we bring to you a 3 part beginners guide to ZBrush. Everything that you need to know about this program can be found...

Worm Head

ZBrush Speed sculpt of an alien bust. Throughout these videos you will see JonnyD Artiste use ZSpheres to create his base mesh. Then he will use an assortmen...

Making of Wolverine

I want a complete next-gen model for my show reel, and Wolverine is my favorite comic book character. So, I decide to make a game model of him. I choose this...

Learn Sculpting in ZBrush Part8

This is the eight and most probably the final part of the learning Sculpting in ZBrush series and in this tutorial Jason will cover the Painting with pixels,...

Making of Speed Runners

The concept illustration 'Speed Runners' was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I wa...

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