Offsite

Making of Super Snail

This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I us...

Quick Start Series – Part 3

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...

Learn Sculpting in ZBrush Part8

This is the eight and most probably the final part of the learning Sculpting in ZBrush series and in this tutorial Jason will cover the Painting with pixels,...

How to use Mudbox Displacement Maps in XSI

In this 8 min video tutorial Wayne Robson will explain you how to use the displacement maps in XSI created using Mudbox 2009. This will help the users to use...

Making of Varga

This is not a step by step tutorial. I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from t...

Making of Classical Girl

Artist from China make the best efforts to show the oriental beauty in the image Classical Girl This model cost me a long time. I try my best to make it perf...

Pop Art Comic Strip

Convert any picture of your choice into pop art comic strip using your favorite software Adobe Photoshop

Making of Halloween Witch

For this Halloween-themed painting, I wanted to do a sexy pinup girl, and of course, Halloween plus girl equals witch! With my main subject decided, I consid...

Caustics through Mental Ray

Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfe...

Procedural Car Paint

Speed Racer is smashing summer's box offices and we think this tutorial in max and AE will also blow your mind

Making of Mrs Pear

In this mini tutorial I'd like to show briefly how I modeled and textured Mrs Pear, as well as talk a bit about the texturing process in Mudbox. This charact...

Making of Zero

Since being a kid, I've always liked to play video games ' particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was di...

Making of Ravine

To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...

Making of Papageno The Bird Catcher

I've always been interested in classic paintings and the old masters who are the fathers of the artistic movement in Europe and the US. This image is one fro...

Creating realistic Fur

While a lot of people like my Digital Realism technique, it is strongly advised that if you do not have a graphics tablet, you should refrain from doing Digi...

Designed by Alejo "Mr. Bluesummers" Grigera"
©2014 MrBluesummers.com