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Making of The Park

The goal of this tutorial is to give you some insight into my process and to show how you can achieve a believable illustration using color and value as oppo...

Making of Discovery

Okay, so I didn't exactly know what to paint from the outset, so the first thing I usually do to get rid of the white canvas is to start doodling, just to sp...

Creating Metal Spheres

A lot of people ask me what kind of brushes I use and how I made them. Usually when I paint I only use a few brushes, most of which are just Photoshop preset...

Simple Particle Simulation

Hi, and welcome to a tutorial for Softimage XSI 4.2. Bear in mind that this is not a modeling tutorial, nor a lesson in using XSI Cloth. It is more of a look...

Water Drop

This tutorial will teach you how to create a water drop animation.

Lightwave’s New Hair System

Here is an 11 minute video covering the new hair system in LightWave, by William Vaughan. This is a hot item right now and we hope you will learn a lot from ...

Basic Normal Map creation in Maya

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya whic...

BMW Z4 Creation part4

Final part of the modeling series.

Maya Dynamic Camera Setup

One of the biggest problems in doing any type of camera work on Maya is that the camera is always too clean and perfect. Thus creating a very cold camera. If...

UV Sets in Maya

The purpose of this demo is to provide an educational framework for two common uses of the UV-Centric, UV linking, Relationship Editor.

Making of the Mother Love

This image is created for the CGArena challenge themed Beautiful and I won the second prize for this image. Thanks for all the sponsors and CGArena. The conc...

Quickstart Series – Part 9

This quick start series contains the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave C...

Making of An Amphibious Man

A ZBrush speed sculpt created by Jesse Sandifer.Jesse uses ZBrush brush, painting and posing tools to create a toad type character with some human qualities....

Pigeon: Impossible – Part 6

In this video will explain the Pigeon Rig, Although the software used was XSI, the podcast is focused on CG techniques

Making of Quiet Room

Hi everyone, in this making of article I am going to show the general process that I went through to create the Quiet Room. I used Autodesk Maya to model all...

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