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Making of La Espera

I am proudly present this making to all the great artists. La espera was created entirely in Lightwave. At first we used the 9.3 version which had already in...

Showcasing the Model

In this series of tutorials I'll be showcasing different ways to present your models. I start by showing an interesting way of making an object appear as if ...

Creating Rock Arch

Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It's simple and fast and shows only the basics. This tutorial ...

Volumetric Shader through Mental Ray

In this tutorial I will try to summarize what I learned through trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects o...

Making of Gladiator

Hello, this artwork created for CGArena 3d challenge where I won the second prize. This is the first contest where I joined and my first published artwork si...

Deforming Geimetry with Fluids

In this 10 min video tutorial learn how you can deform the geometry using fluids. In this tutorial particles will deform the soft body and this technique can...

Making of Black Bashi – Bazouk

In this tutorial, I will go about how I painted a Master Copy of Gerome Jean Leon's Black Bashi-Bazouk. As an artist, I feel like I can learn a lot by doing ...

Resolution and Compression

Resolution, Rendering, Compression makes the animators, digital filmmaker's life hell that traditional filmmakers do not have to deal with. So, let's talk ab...

Basic Head Rigging

Created by artist Loocas Duber from Duber Studios in 3ds max and given to CGArena for celebrating 10,000 members

Neoclassic Livingroom Lighting and Render

In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the Maxwell render and then se...

Making of The final Warning

The character was made for the Stylized Challenges #016: Creatures of Legend - Dragons at Threedy.com. After several failed sketches I came up with a roguish...

Making of Human Touch

Welcome to my digital illustration demonstration. There are many ways of creating a digital painting. This is just my way. I've been trying my best to mimic ...

Making of Alien Baby

This alien baby was an old idea, which I first sculpted with clay five years ago. The clay sculpture was now a good reference for this 3D project ' in fact, ...

Making of Scythe and Wolf

This painting was time-consuming and a lot of hard work. I made sure to save every step so you can all share the pain I went through...

Making of Lilith

I did all of the work in Photoshop 7, as far as the face is concerned, Painter 8 was used in the last step for textures only.

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