Effects

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

Introduction to 3dsMax Particles

A half-hour guide showing you what particles are, how to control them, and how they can save you a lot of time.

Introduction to Depth of Field

Learn Depth of Field in 3dsMax right with this quick primer paper. You get all the details you need to get started with this powerful technique.

Scripted Clay Renders

Learn how to get a clay render just by clicking a button! It's only a quick script away!

Easy Clay Rendering

Learn the 3 easy steps to getting awesome clay renders in 3dsMax!

Making of The Gift

This image was based on the following idea: A carpenter wishes to give his son a gift and the only thing he knows for certain is that he wants the gift to be...

Maya Liquid Generation

Fluid dynamics is a branch of physics that uses mathematical equations to describe how things flow. In Fluid Effects, dynamicfluid effects simulate fluid mot...

Making of Barack Obama

Hi, my name is Toni and I am going to walk you through the process of making a digital portrait. Making a digital portrait can be a very difficult task if no...

Making of Primateran

For this picture, I wanted to create a scene that showed a part of the world of the Primaterans ' a civilization that prefers dark corners of the galaxy, hid...

Making of Refueling at OrMorFour

The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I change...

Making of Zombie in the Closet

Greets everyone! My name is Yaroslav Primachenko and in this Making Of I will tell you about my last 3D work called A zombie in the closet. The idea for this...

Working with ICE

Get a free look into the inner workings of ICE and production workflow in this video from the Mastering the Art of ICE Volume I: Breaking the ICE series. In ...

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