Effects

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

Introduction to 3dsMax Particles

A half-hour guide showing you what particles are, how to control them, and how they can save you a lot of time.

Introduction to Depth of Field

Learn Depth of Field in 3dsMax right with this quick primer paper. You get all the details you need to get started with this powerful technique.

Scripted Clay Renders

Learn how to get a clay render just by clicking a button! It's only a quick script away!

Easy Clay Rendering

Learn the 3 easy steps to getting awesome clay renders in 3dsMax!

Creating Cloudy Mountains

Hello guys and welcome to creating cloudy mountain in vue 6 infinite, well vue is one of the most powerful 3d applications in creating Haze and Fog, waterfal...

Water Drops

This tutorial will teach you how to create a realistic water dropping into water animation.

Volumetric Shader through Mental Ray

In this tutorial I will try to summarize what I learned through trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects o...

Lightwave’s New Hair System

Here is an 11 minute video covering the new hair system in LightWave, by William Vaughan. This is a hot item right now and we hope you will learn a lot from ...

How to Create Fire

In this video tutorial learn how to create fire effect from scratch using Maya particle system

“Sub Scattering with ZBrush, Blender, Maya”

Sub scattering of particles? Huh? This occurs every day, for example we see lights that are sufficient enough to go through flesh (look at ears in sunlight)....

Create Glowing Material

Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will creat...

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