I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax. I'll update it into a full tool if I get enough comments asking for it.
Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.
Here I'll show you how to create custom 3d Studio Max rollouts with buttons that you select. It's easy to do, and we'll even go into creating custom actions!
Ever wondered how you can set channels in your Google AdSense ad units based on on-the-spot data like user browser or origin? Let's find out how!
Learn how to get a clay render just by clicking a button! It's only a quick script away!
Learn the easy steps you need to take in order to make your C# classes and methods visible to Maxscript. Take advantage of the .net framework now!
In this tutorial you will learn how to use controllers to animate a simple sequence.
This is a simple method to create and animate rigs. This tutorial will focus on creating a controller for a hand.
This tutorial will teach you how to place a large number of objects easily and quickly using a variety of automated methods.
In this tutorial you will learn how to create a shape editor in MEL scripting language.
In this tutorial you will learn how to use the Bend Deformer and how to make an attribute depend on another to animate a plank being hit by a stone. You will...
This tutorial will teach you how to make a controller for animating a hand using MEL. This will help you make complex animations that can easily be edited.
In this tutorial you will learn how to automate the placement of high number of objects. Multiple methods are covered.
This tutorial shows 3 different methods to create height and depth grayscale representations of a maya scene, which may be useful in many cases such as addin...