Scripting / Programming

Assign Random Material ID to Selection

I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax.  I'll update it into a full tool if I get enough comments asking for it.

How to Deploy MaxScript Scripts

Learn the 3 major ways of deploying scripts to employees or fans. We'll cover executable scripts, Macroscripts, and scripted plug-ins.

Creating Custom 3d Studio Max Rollouts

Here I'll show you how to create custom 3d Studio Max rollouts with buttons that you select. It's easy to do, and we'll even go into creating custom actions!

Set AdSense Channels by Browser, Referrer, etc.

Ever wondered how you can set channels in your Google AdSense ad units based on on-the-spot data like user browser or origin? Let's find out how!

Scripted Clay Renders

Learn how to get a clay render just by clicking a button! It's only a quick script away!

C# to Maxscript

Learn the easy steps you need to take in order to make your C# classes and methods visible to Maxscript. Take advantage of the .net framework now!

Maya Driven Keys to create HandController

This tutorial will teach you how to make a controller for animating a hand using MEL. This will help you make complex animations that can easily be edited.

Object Spreading

In this tutorial you will learn how to automate the placement of high number of objects. Multiple methods are covered.

Maya ZDepth and Grayscale Representation

This tutorial shows 3 different methods to create height and depth grayscale representations of a maya scene, which may be useful in many cases such as addin...

Solar system in Maya

This tutorial will explore using Maya's particle system and instancer to simulate planets with several moons orbiting the Sun. With a few expressions you can...

A Collection of advices

This text is neither really an article nor a tutorial. It's more a kind of collection of advices and guidelines but may be informative for young artists plan...

Pflow Trajectory displayed with splines

This tutorial deals with Particle Flow in 3D Studio MAX in connection with a little MAX Scripting to create a outstanding image.

Developing Scripted Utility

Hello everyone, this tutorial will guide you to develop a scripted utility in 3DS MAX 9. This tutorial is for users with basic knowledge in max script or any...

Animation Controller basics

In this tutorial you will learn how to use controllers to animate a simple sequence.

Using Driven Keys

This is a simple method to create and animate rigs. This tutorial will focus on creating a controller for a hand.

Designed by Alejo "Mr. Bluesummers" Grigera"