Texturing an F16 Fighter Jet, from start to finish, a 3DS Max tutorial. This is part 3 of 3.
Texturing an F16 Fighter Jet, from start to finish, a 3DS Max tutorial. This is part 2 of 3.
Texturing an F16 Fighter Jet, from start to finish, a 3DS Max tutorial. This is part 1 of 3.
Learning how to create and use alpha-mapped plane objects is an important skill for low-poly and high-poly artists alike!
This week I'll show you how to use decals. They can make your game levels more efficient and your high-poly work easier to manage.
Learn how to use 3dsMax's symmetry modifier to mirror UVW coordinates.
Learn how to quickly make roads in 3dsMax using the spline tool. As an added bonus, we get to keep the UVW mapping which makes the material very easy!
Learn how to turn an image into a tiled mosaic masterpiece using Photoshop and 3dsMax.
This week we're looking at how you can use opacity mapping to simulate modeling for lots of tiny holes in an object!
Use Photoshop or Gimp to pull out information from your diffuse map and get more robust bumps and glossiness every time.
This is my Monday Movie describing how to use UVW Channels in 3dsMax. You can learn how to use them for Low-Poly work, as well as high-poly material revisions.
This week's tutorial is about how you can apply static UVW mapping independent of your modeling! It's great for low poly work.